Differenze tra le versioni di "Confusione (problema di stato)"

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{{incompleto|necessita=scoprire se ci sono interazioni tra il danno autoinflitto e modifiche alle statistiche date da altre cose che non siano un aumento della statistica}}
{{stesso nome|la mossa introdotta in [[prima generazione]]|Confusione}}
[[File:CNFAnime.png|thumb|right|250px|Snivy è confusa]]
La '''confusione''' è un effetto simile a un [[problema di stato]] che può affliggere un {{OBP|Pokémon|specie}} che ha come effetto, durante l'esecuzione di una [[mossa]], di colpire invece sé stesso.
 
==Effetto==
La confusione forza un Pokémon ad attaccare sé stesso invece di eseguire la mossa selezionata per un periodo di 2-5 turni (questo include l'utilizzo di [[Russare]] o [[Sonnolalia]] quando è [[Sonno|addormentato]] e confuso allo stesso tempo). La confusione è trasferita da [[Staffetta]]. Nel turno finale dell'effetto di confusione, il Pokémon si curerà dalla confusione prima di attaccare. Turni di ricarica, come quello dopo aver utilizzato [[Iper Raggio]], e turni in cui il Pokémon non è stato in grado di attaccare, ad esempio perché il Pokémon era [[Paralisi|paralizzato]], non vengono conteggiati per il totale dei turni della confusione. I Pokémon possono anche colpirsi da soli durante il [[Stato di semi-invulnerabilità|turno di semi-invulnerabilità]] di mosse come [[Volo]] e [[Sub]].
 
La confusione si cura anche quando il Pokémon viene [[Richiamo|sostituito]] o al termine della {{pkmn2|lotta}}.
 
Il [[danno]] della confusione è calcolato come se fosse una mossa [[Categoria danno|fisica]] [[senza tipo]] con una [[potenza]] pari a 40. Non può infliggere un [[brutto colpo]] e non riceve [[bonus di tipo]]. Inoltre non è influenzata da [[Magidifesa]], [[Tecnico]] o [[Assorbisfera]]. Altre cose potrebbero influenzarne il danno, come indicato nella tabella sottostante.
 
{| class="roundy" style="margin: auto; background: #{{psychic color light}}; border: 5px solid #{{psychic color}}"
|-
|
{| border=1 width="100%" class="expandable sortable c" style="background: #FFF; border:1px solid #{{psychic color light}}; border-collapse:collapse"
|- style="background:#{{psychic color light}}"
! rowspan=2 | Influenza al danno
! colspan=5 | Generazione
|- style="background: #{{psychic color light}}"
! I
! II
! III
! IV
! V+
|-
| class="l" | [[RNG]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|-
| class="l" | Riduzione dell'{{stat|Attacco}} per effetto di una [[scottatura]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
|-
| class="l" | Dimezzamento della {{stat|Difesa}} per aver selezionato [[Autodistruzione]] o [[Esplosione]] || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}}
|-
| class="l" | {{stat|Difesa}} aumentata da [[Riflesso]] del Pokémon avversario || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}
|-
| class="l" | {{stat|Difesa}} aumentata da [[Riflesso]] del proprio Pokémon || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}
|-
| class="l" | Power boosted by 10% if the user holds a [[type-enhancing item]] and a matching move was selected to be used || || {{yes}} || {{no}} || {{no}} || {{no}}
|-
| class="l" | Power boosted by 10%/20% if the user holds a [[Silk Scarf]] || || || {{yes}} || {{yes}} || {{no}}
|-
| class="l" | Power boosted by 50% if {{m|Helping Hand}} is in effect || || || {{no}} || {{yes}}<!--per UPC--> || {{no}} <!--per UPC-->
|-
| class="l" | Power boosted by 25% if the user has {{a|Rivalry}} and is not genderless || || || || {{yes}}<!--per UPC--> || {{no}}<!--per UPC-->
|-
| class="l" | Attack or power boosted by {{cat|stat increasing Abilities|Attack-increasing Abilities}} || || || {{yes}} || {{yes}}<!--at least Guts--> || {{no}}<!--per UPC-->
|-
| class="l" | Attack and Defense boosted by [[Badge]] effects || {{yes}} || {{yes}}<!--stat boosts only, no type boosts--> || {{yes}} || ||
|-
| class="l" | Attack boosted by 50% by [[Choice Band]] || || || {{yes}} || {{yes}} || {{no}}
<!--
|-
| class="l" | {{a|Marvel Scale}} || || || ? || ? || ?
|-
| class="l" | {{a|Defeatist}}/{{a|Slow Start}} || || || ? || ? || ?
|-
| class="l" | [[Thick Club]] || || ✓ || ? || ? || ?
|-
| class="l" | [[Light Ball]] || || || ? || ? || ?
|-
| class="l" | {{m|Power Trick}} || || || || ? || ?
-->|}
|}
 
 
===Generation I===
During confusion, Pokémon have a 50% chance to damage themselves instead of executing the selected move.
 
===Generation II===
The [[Focus Band]] cannot prevent a Pokémon from knocking itself out due to confusion.
 
===Generation III===
Focus Band can now prevent a Pokémon from knocking itself out due to confusion.
 
===Generation IV===
[[Focus Sash]] can also prevent a Pokémon from knocking itself out due to confusion.
 
===Generations V and VI===
{{a|Sturdy}} now prevents a Pokémon from knocking itself out due to confusion if it had full health beforehand.
 
===Generation VII onward===
Pokémon now have a 33% chance to damage themselves during confusion.
 
===Appearance===
====Core series games====
{{movegen
|type=psychic
|genI=Confusion status I
|genII=Confusion status II
|genIII=Confusion status III
|genIV=Confusion status DP
}}
{{movegen
|type=psychic
|PtHGSS=Confusion status PtHGSS
|genV=Confusion status V
|genVI=Confusion Status VI
|SMUSUM=Confusion Status VII
}}
{{movegen
|type=psychic
|LGPE=Confusion Status PE
|genVIII=Confusion Status VIII
}}
 
====Side series games====
{{movegen
|type=psychic
|Stad=Confusion status Stad
|Stad2=Confusion status Stad2}}
{{movegen
|type=psychic
|Colo=Confusion status Colo
|XD=Confusion status XD
|PBR=Confusion status PBR
}}
 
==Causes==
===Moves===
{| class="roundy" width="100%" style="background: #{{psychic color}}; border: 5px solid #{{psychic color light}};"
|-
|
{| border=1 width="100%" class="sortable roundy" style="text-align:center; background: #FFF; border: 1px solid #{{psychic color}}; border-collapse:collapse;"
|-
! Move
! [[Type]]
! [[Damage category|Category]]
! Probability
! [[Power]]
! [[Accuracy]]
! Notes
|-
| class="l" | {{m|Chatter}}
{{typetable|Flying}}
{{statustable|Special}}
| {{tt|100%|Varies in Generation IV-V}}
| {{tt|65|60 in Generations IV-V}}
| 100%
| class="l" | Chance of confusion depends on volume of recording prior to [[Generation VI]]
|-
| class="l" | {{m|Confuse Ray}}
{{typetable|Ghost}}
{{statustable|Status}}
| 100%
| class="c" | —
| 100%
|
|-
| class="l" | {{m|Confusion}}
{{typetable|Psychic}}
{{statustable|Special}}
| 10%
| 50
| 100%
|
|-
| class="l" | {{m|Dizzy Punch}}
{{typetable|Normal}}
{{statustable|Physical}}
| 20%
| 70
| 100%
|
|-
| class="l" | {{m|Dynamic Punch}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 100%
| 100
| 50%
|
|-
| class="l" | {{m|Flatter}}
{{typetable|Dark}}
{{statustable|Status}}
| 100%
| class="c" | —
| 100%
| class="l" | Raises the target's {{stat|Special Attack}} by one stage
|-
| class="l" | {{m|G-Max Gold Rush}}
{{typetable|Normal}}
{{statustable|???|''Varies''}}
| 100%
| class="c" | Varies
| —%
| class="l" | Exclusive [[G-Max Move]] of [[Gigantamax]] {{p|Meowth}}<br>Scatters [[Poké Dollar|money]]
|-
| class="l" | {{m|G-Max Smite}}
{{typetable|Fairy}}
{{statustable|???|''Varies''}}
| 100%
| class="c" | Varies
| —%
| class="l" | Exclusive [[G-Max Move]] of [[Gigantamax]] {{p|Hatterene}}<br>Confuses all opponents
|-
| class="l" | {{m|Hurricane}}
{{typetable|Flying}}
{{statustable|Special}}
| 30%
| {{tt|110|120 in Generation V}}
| 70%
|
|-
| class="l" | {{m|Psybeam}}
{{typetable|Psychic}}
{{statustable|Special}}
| 10%
| 65
| 100%
|
|-
| class="l" | {{m|Rock Climb}}
{{typetable|Normal}}
{{statustable|Physical}}
| 20%
| 90
| 85%
|
|-
| class="l" | {{m|Secret Power}}
{{typetable|Normal}}
{{statustable|Physical}}
| 30%
| 70
| 100%
| class="l" | May cause confusion only when used on a rocky surface ([[Generation III]] only)
|-
| class="l" | {{m|Shadow Panic}}
{{typetable|Shadow}}
{{statustable|Status}}
| 100%
| —
| 60%
| class="l" | Targets all opponents
|-
| class="l" | {{m|Signal Beam}}
{{typetable|Bug}}
{{statustable|Special}}
| 10%
| 75
| 100%
|
|-
| class="l" | {{m|Strange Steam}}
{{typetable|Fairy}}
{{statustable|Special}}
| 20%
| 90
| 95%
|
|-
| class="l" | {{m|Supersonic}}
{{typetable|Normal}}
{{statustable|Status}}
| 100%
| class="c" | —
| 55%
|
|-
| class="l" | {{m|Swagger}}
{{typetable|Normal}}
{{statustable|Status}}
| 100%
| class="c" | —
| 90%
| class="l" | Raises the target's {{stat|Attack}} by two stages
|-
| class="l" | {{m|Sweet Kiss}}
{{typetable|Fairy}}
{{statustable|Status}}
| 100%
| class="c" | —
| 75%
|
|-
| class="l" | {{m|Teeter Dance}}
{{typetable|Normal}}
{{statustable|Status}}
| 100%
| class="c" | —
| 100%
| class="l" | Targets all adjacent Pokémon
|-
| class="l" | {{m|Water Pulse}}
{{typetable|Water}}
{{statustable|Special}}
| 20%
| 60
| 100%
|
|}
|}
 
===Other causes===
An activating [[Aguav Berry]], [[Figy Berry]], [[Iapapa Berry]], [[Mago Berry]], and [[Wiki Berry]] may confuse the holder if they dislike a specific [[flavor]]. After fully executing {{m|Outrage}}, {{m|Petal Dance}} or {{m|Thrash}}, the user becomes confused due to fatigue. The [[Berserk Gene]] confuses the holder upon activation for a duration of 256 turns. Instead of obeying a command, a [[Obedience|disobedient]] Pokémon may sometimes hurt itself in confusion, inflicting confusion damage to itself.
 
==Curing==
In Generation I only, using {{m|Haze}} cures confusion for both active Pokémon.
 
===Confusion-healing items===
These are the items that only heal confusion.
 
* Exclusive to Generation II: [[Bitter Berry]]
* Exclusive to Japanese [[Pokémon Ruby and Sapphire Versions|Ruby and Sapphire]] via [[e-Reader]]: [[Touga Berry]]
* Generation III onwards: [[Yellow Flute]] and [[Persim Berry]]
 
===Status-healing items===
Starting from Generation II, confusion is the only volatile status condition that is able to be cured by items that heal all non-volatile status conditions. The [[Full Heal]] and [[Full Restore]] were introduced in [[Generation I]], but only gained the ability to cure confusion in Generation II.
 
The [[Rage Candy Bar]] was introduced in [[Generation II]], but its effect to cure status conditions was introduced in [[Generation VII]].
 
These are the items that cure confusion as well as all non-volatile status conditions.
 
* Exclusive to Generation II: [[MiracleBerry]]
* Generation II onwards: [[Full Heal]], [[Full Restore]], and [[Heal Powder]]
* Generation III onwards: [[Lum Berry]] and [[Lava Cookie]]
* Generation IV onwards: [[Old Gateau]]
* Generation V onwards: [[Casteliacone]]
* Generation VI onwards: [[Lumiose Galette]] and [[Shalour Sable]]
* Generation VII onwards: [[Big Malasada]], [[Pewter Crunchies]], and [[Rage Candy Bar]]
 
==Prevention==
Pokémon with the {{a|Own Tempo}} Ability are immune to being confused.
 
The move {{m|Safeguard}} will protect the party from status conditions for five turns. Starting in [[Generation VII]], while {{m|Misty Terrain}} is present, [[grounded]] Pokémon cannot become confused. A Pokémon behind a {{m|substitute}} cannot usually become confused; however, it can become confused by damaging moves' side effects in Generation II and by confusion-inducing held items prior to Generation IV.
 
==Advantages==
Moves used against confused Pokémon with the Ability {{a|Tangled Feet}} will have their {{stat|accuracy}} halved.
 
==In the spin-off games==
==={{pkmn|Mystery Dungeon series}}===
The Pokémon will move in a random direction, and turn in a random direction before attacking. However, thrown items will still travel in the desired direction. Allies are treated as foes (except in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]), unless the Pokémon has the Nontraitor [[IQ#IQ skills|IQ skill]]{{sup/md|RB}}{{sup/md|TDS}} or is holding a [[looplet]] with the Self Control [[emera]]{{sup/md|SMD}}. For example, if the Pokémon uses moves such as {{m|Sweet Scent}} or {{m|Earth Power}}, teammates will be affected, and moves like {{m|Agility}} will also benefit the opposing side. The Pokémon may not switch places with the team leader{{tt|*|Only in Rescue Team and Explorers games}}.
 
Confusion lasts 7-12 turns{{sup/md|RB}}{{sup/md|TDS}} or 8 turns{{sup/md|GTI}}{{sup/md|SMD}}. Other than as an effect of moves, it can be caused by a [[Wonder Orb|Totter Orb]], [[Seed|Totter Seed]], Dizzying Payback and Dizzying Stare [[emera]], [[Dungeon tile|Spin Trap]], or [[Dungeon tile|stepping]] on a disguised {{p|Ditto}}{{sup/md|SMD}}
 
Confusion can be protected against by wearing a {{DL|Scarf (Mystery Dungeon)|Persim Band}}.
 
===Pokémon Conquest===
In [[Pokémon Conquest]], confusion is a non-volatile status. At the beginning of a turn, A confused Pokémon has a 50% chance to randomly move on its own and attack other Pokémon, including allies. If a Pokémon moves in its confusion, the [[Warrior]] is prevented from using an item or activating a [[Warrior Skill]] that turn. Confusion may wear off in the first turn.
 
==In the anime==
{{incomplete|section|Incomplete episode list}}
[[File:Misty Politoed Swagger effect.png|thumb|250px|{{TP|Misty|Politoed}} using {{m|Swagger}} to confuse {{TP|Jessie|Arbok}} and {{TP|James|Victreebel}}]]
* Confusion was first seen in ''[[EP006|Clefairy and the Moon Stone]]'', where {{an|Brock}} had his newly-{{pkmn2|caught}} {{TP|Brock|Zubat}} use {{m|Supersonic}} on [[Jessie's Ekans]] and [[James's Koffing]], confusing the both of them and causing them to attack each other.
* In ''[[EP095|A Shipful of Shivers]]'', the {{OBP|Captain|EP095}}'s {{p|Haunter}} used {{m|Confuse Ray}} on [[Jessie's Arbok]], confusing the [[Pokémon category|Cobra Pokémon]] and causing it to attack {{TRT}}.
* In ''[[EP111|Hello, Pummelo!]]'', [[Ash's Tauros]] got confused after {{OBP|Drake|Orange League}} had his {{p|Gengar}} use Confuse Ray on him, forcing {{Ash}} to [[recall]] him and send {{AP|Lapras}} out in his place. Tauros, having shaken off his confusion, was then sent back onto the field to battle Drake's fourth Pokémon, {{p|Venusaur}}.
* In ''[[EP165|Hassle in the Castle]]'', Brock had his Zubat use Supersonic on Jessie's Arbok, confusing it and causing it to attack Team Rocket.
* In ''[[EP182|From Ghost to Ghost]]'', multiple {{p|Gastly}} were confused after [[Morty#In the main series|Morty]] had his {{TP|Morty|Gengar}} use Confuse Ray on them during a demonstration on how to battle without brute force. Later on in the episode, during Ash's [[Gym]] {{pkmn|battle}} with Morty, Morty's {{p|Haunter}} used Confuse Ray on [[Ash's Noctowl]], confusing it. However, Noctowl manages to snap out of its confusion by colliding with Haunter as the latter used {{m|Night Shade}}.
* In ''[[EP201|Doin' What Comes Natu-rally]]'', [[McKenzie]] had his {{p|Natu}} [[Nickname|named]] Naughty use Confuse Ray on [[Jessie]]'s Arbok, confusing it and causing it head towards Team Rocket.
* In ''[[EP203|The Screen Actor's Guilt]]'', Team Rocket was confused by a {{m|Sweet Kiss}} from [[Brad Van Darn]]'s {{p|Smoochum]], allowing {{AP|Pikachu}} to send them blasting off with a {{m|Thunderbolt}}.
* In ''[[EP217|The Perfect Match!]]'', during a battle in the [[Whirl Cup]], [[Trinity]] had her {{p|Chinchou}} use Confuse Ray on [[Misty's Corsola]], but it dodged before the Confuse Ray could connect. However, Trinity's Chinchou fired a second Confuse Ray that did connect, confusing Corsola and giving Chinchou the chance to [[Fainting|defeat it]] with a single {{m|Water Gun}}.
* In ''[[EP274|Outrageous Fortunes]]'', {{an|Misty}} had her newly-evolved {{TP|Misty|Politoed}} use {{m|Swagger}} on Arbok and {{TP|James|Victreebel}}, confusing the two of them, raising their attack power, and causing them to attack each other.
* In ''[[AG057|Going for a Spinda]]'', [[Claire]] and [[Kain]]'s Spinda confused Team Rocket with a {{m|Dizzy Punch}}, though they quickly managed to snap out of it.
* In ''[[HS16|Luvdisc is a Many Splendored Thing!]]'', {{an|Daisy}} had her {{p|Luvdisc}} named [[Caserin and Luverin|Luverin]] use Sweet Kiss on [[Butch]]'s {{p|Mightyena}}, confusing it and causing it to launch a {{m|Hyper Beam}} meant for Luverin at [[Cassidy]] and Butch, sending them blasting off.
* In ''[[AG110|The Great Eight Fate!]]'', [[Juan]] had his Luvdisc hit [[Ash's Grovyle]] with a Sweet Kiss, which connected and confused it in [[AG111|the next episode]]. This caused the Wood Gecko Pokémon to hurt itself in confusion and allowed for Luvdisc to defeat it with a powerful Water Gun.
* In ''[[AG129|A Judgment Brawl]]'', [[Ash's Corphish]] got confused after {{OBP|Katie|Hoenn}} had her {{p|Golduck}} use {{m|Confusion}} on it. After defeating Golduck with a powerful {{m|Bubble Beam}}, it was switched out in favor of {{AP|Swellow}}. Corphish was later sent back onto the field to battle Katie's final Pokémon, {{p|Walrein}}, and although exhausted, the Ruffian Pokémon was no longer confused.
* In ''[[DP009|Setting the World on Its Buneary!]]'', [[Dawn's Piplup]] got confused after a then-{{pkmn2|wild}} {{TP|Dawn|Buneary}} used Dizzy Punch on him, giving it the chance to defeat him with a single {{m|Bounce}}.
* In ''[[DP019|Twice Smitten, Once Shy!]]'', Dawn's Piplup was confused after a then-{{pkmn2|wild}} {{TP|Dawn|Pachirisu}} had used Sweet Kiss on him, forcing {{an|Dawn}} to recall him and send Buneary out in his place.
* In ''[[BW010|A Rival Battle for Club Champ!]]'', [[Ash's Snivy]] got confused after [[Trip]] had his {{p|Frillish}} use {{m|Water Pulse}} on her, giving Frillish the chance to defeat Snivy with a double-powerful {{m|Hex}}{{tt|*|Confusion does not affect Hex's power in the games}}.
* In ''[[BW016|Rematch at the Nacrene Gym!]]'', during a Gym battle, [[Lenora]] had her {{p|Watchog}} use Confuse Ray on [[Ash's Oshawott]], confusing him.
* In ''[[BW032|Facing Fear with Eyes Wide Open!]]'', Ash's Oshawott was confused by Supersonic twice: the first time from a group of wild {{p|Tympole}} and the second time from their boss, a then-wild {{AP|Palpitoad}}. Oshawott quickly overcame his confusion on both occasions.
* In ''[[BW050|Dazzling the Nimbasa Gym!]]'', during a Gym battle, Ash's Palpitoad confused [[Elesa]]'s {{p|Zebstrika}} with Supersonic, allowing Palpitoad to defeat it with a combination of {{m|Mud Shot}} and {{m|Hydro Pump}}.
* In ''[[BW078|Guarding the Guardian of the Mountain!]]'', a wild {{p|Volcarona}} got confused by a Confuse Ray from [[Rizzo]]'s male {{p|Jellicent}}, allowing Rizzo to capture it.
* In ''[[BW090|Jostling for the Junior Cup!]]'', [[Caitlin]] had her {{p|Gothitelle}} use {{m|Flatter}} on [[Cynthia's Garchomp]], confusing her, and allowing Gothitelle to use {{m|Psychic}} on her. However, Garchomp managed to snap out of it after hearing {{an|Cynthia}} call for a {{m|Dragon Rush}}.
* In ''[[BW106|Strong Strategy Steals the Show!]]'', Ash's Palpitoad used Supersonic to confuse [[Stephan]]'s Zebstrika. However, it snapped out of it after taking a {{m|Hydro Pump}} from the Vibration Pokémon.
* In ''[[XY037|The Cave of Mirrors!]]'', [[Ash's Hawlucha]] was confused after [[James]] had his {{TP|James|Inkay}} use {{m|Psybeam}} on him, forcing Ash to recall him before he could attack [[Mirror Ash]]'s {{p|Hawlucha}}.
* In ''[[XY049|Bonnie for the Defense!]]'', James had his Inkay use Psybeam on a wild {{p|Lapras}} that {{an|Bonnie}} had befriended, confusing it.
* In ''[[XY055|A Slippery Encounter!]]'', James's Inkay uses Psybeam on [[Ash's Fletchinder]] and Pikachu, confusing the both of them and causing them to attack each other.
* In ''[[SM008|Lillie's Egg-xhilarating Challenge!]]'', Ash, Pikachu, {{AP|Rowlet}}, and {{an|Rotom Pokédex|Rotom}} all got confused by a {{m|Teeter Dance}} from [[Hobbes]]'s {{p|Oricorio}}.
* In ''[[SM039|Mallow and the Forest Teacher!]]'', a wild {{an|Oranguru}} used Confusion on [[James's Mareanie]], confusing her and causing her to attack [[Jessie]].
* In ''[[SM105|Showdown on Poni Island!]]'', [[Gladion's Lycanroc]] got confused after using {{m|Outrage}} during a battle with [[Ash's Lycanroc]], giving the latter the chance to perform its exclusive [[Z-Move]], {{m|Splintered Stormshards}}. However, it managed to snap out of it after withstanding the attack.
* In ''[[JN036|Making Battles in the Sand!]]'', [[Ash's Riolu]] got confused after a Trainer's {{p|Octillery}} used Psybeam on it during a [[World Coronation Series]] battle, giving Octillery the chance to {{m|wrap}} around Riolu and defeat it with a single {{m|Octazooka}}.
* In [[JN053]], a {{OBP|Pokémon hunters|JN053|Pokémon hunter}}'s {{p|Garbodor}} got confused after [[Goh]] had his newly-caught {{p|Drowzee}} use Psybeam on it. However, it seemed to have gotten over its confusion when it launched a {{m|Sludge Bomb}} at [[Goh's Cinderace]].
 
===Gallery===
<gallery>
Misty Corsola confused.png|Confusion in the [[original series]]
Ash Grovyle confused.png|Confusion in ''[[Pokémon the Series: Ruby and Sapphire]]''
Confusion anime DP.png|Confusion in ''[[Pokémon the Series: Diamond and Pearl]]''
Snivy Confused Status.png|Confusion in ''[[Pokémon the Series: Black & White]]''
Lapras confused.png|Confusion in ''[[Pokémon the Series: XY]]''
Gladion Lycanroc confused.png|Confusion in ''[[Pokémon the Series: Sun & Moon]]''
Ash Riolu Confused.png|Confusion in ''[[Pokémon Journeys: The Series]]''
</gallery>
 
==In the manga==
[[File:Bird Keeper Hoothoot Adventures.png|thumb|150px|Hoothoot confused in [[Pokémon Adventures]]]]
===Pokémon Adventures===
{{incomplete|section}}
===={{chap|Yellow}}====
In ''[[PS066|Punching Poliwrath]]'', [[Misty]] had her {{TP|Misty|Goldeen}} use {{m|Supersonic}} to confuse all of [[Agatha]]'s {{type|Ghost}} Pokémon.
 
In ''[[PS076|Take a Chance on Chansey]]'', [[Agatha's Gengar]] got confused after a younger {{adv|Professor Oak}} had his {{p|Kangaskhan}} [[Nickname|named]] Kanga use {{m|Dizzy Punch}} on it{{tt|*|Should not have worked, as Gengar is a Ghost-type}}.
 
===={{chap|Gold, Silver & Crystal}}====
In ''[[PS092|Who Gives a Hoothoot?]]'', {{adv|Gold}} has his {{p|Aipom}}, nicknamed [[Aibo]], use {{m|Swagger}} on a {{tc|Bird Keeper}}'s {{p|Hoothoot}}, confusing the latter.
 
In ''[[PS095|Stantler by Me]]'', Aibo got confused after {{adv|Professor Oak}} had his {{p|Stantler}}, Antch, use {{m|Confuse Ray}} on him.
 
===={{chap|Emerald}}====
In ''[[PS305|Interesting Interactions Involving Illumise]]'', {{OBP|Emerald|Adventures}}'s {{pkmn2|rental}} {{p|Skarmory}} got confused after the {{gdis|Battle Factory|III}}'s {{p|Illumise}} used {{m|Flatter}} on him, forcing Emerald to [[recall]] Skarmory and send his rental {{p|Rhyhorn}} out in its place.
 
In ''[[PS317|Sneaky Like Shedinja]]'', [[Greta]]'s {{p|Umbreon}} confused [[Emerald's Dusclops]] with Confuse Ray, causing Emerald to lose the round five to one.
 
===={{chap|Diamond & Pearl}}====
In ''[[PS342|A Conk on Cranidos's Cranium]]'', during {{adv|Platinum}}'s [[Gym]] {{pkmn|battle}} with [[Roark]], [[Platinum's Piplup]] confused [[Roark's Cranidos]] with a {{m|Water Pulse}}, causing him to hurt himself in confusion and [[Fainting|knock himself out]], winning Platinum the battle.
 
In ''[[PS392|Well Met, Weepinbell]]'', {{adv|Diamond}}'s {{p|Lickilicky}}, [[Kit]], was confused by a Water Pulse from each of {{adv|Sebastian}}'s two {{p|Chinchou}} after his {{p|Weepinbell}} had used {{m|Gastro Acid}} to negate Kit's {{a|Own Tempo}} [[Ability]]. Kit's confusion is represented by a small group of {{p|Torchic}} circling around his head.
 
===={{chap|Platinum}}====
In ''[[PS420|Getting the Drop on Gallade II]]'', during [[Platinum (Adventures)|her Trainer]]'s [[Battle Castle]] challenge, [[Platinum's Lopunny]] managed to not only confuse [[Darach]]'s {{p|Gallade}} with a {{m|Dizzy Punch}}, but also managed to infatuate him with her {{a|Cute Charm}} Ability before [[fainting]]. This allowed {{TP|Platinum|Empoleon}} to finish him off with a {{m|Drill Peck}} and give Platinum her first victory in the {{gdis|Battle Frontier|IV}}.
 
==In the TCG==
In the {{pkmn|Trading Card Game}}, Confusion, called '''Confused''', is one of the five {{TCG|Special Conditions}} along with Poisoned, Burned, Asleep, and Paralyzed. If a Pokémon is Confused, its card must be turned upside-down. If it tries to attack, the player must flip a coin. If the coin is heads, the attack proceeds as planned. However, if the coin lands on tails, three damage counters are placed on the Pokémon and the turn ends. Unless replaced by Asleep or Paralyzed, the Pokémon remains Confused unless retreat or other action is taken (such as the use of a Trainer card).
 
The current description of Confused was introduced in 2003 with the release of {{TCG|EX Ruby & Sapphire}}. Originally, the Confused Pokémon would attack itself for 20 damage on a tails. As well as that, if a Pokémon tried to retreat, the required Energy had to be discarded first, before flipping a coin to see if the retreat was successful. If it was not, the Pokémon could not retrieve the Energy cards. As of the current revision of the condition, any Confused Pokémon can retreat without having to take any additional action.
 
==Trivia==
* In {{game2|Diamond|Pearl|Platinum}}, a {{tc|Ninja Boy}} on {{rt|211|Sinnoh}} erroneously states that confusion only wears off if the Pokémon is switched out.
 
==In other languages==
{{langtable|color={{psychic color}}|bordercolor={{psychic color dark}}
|zh_yue=混亂 ''{{tt|Wahnlyuhn|Confusion}}''
|zh_cmn=混亂 / 混乱 ''{{tt|Hùnluàn|Confusion}}''
|da=Svimmel{{tt|*|XY056}}<br>Forvirring{{tt|*|XY055}}
|fi=Hämmennys
|fr_ca=Confus{{tt|*|Diamond manual}}
|fr_eu=Confusion
|de=Verwirrung
|en=Confusion
|jp={{ttj|混乱状態|こんらん じょうたい}}
|ko=혼란 ''{{tt|Hollan|Confusion}}''
|no=Forvirring
|pl=Oszołomienie
|pt=Confusão
|es=Confusión
|sv=Förvirring
|vi=Hỗn loạn
}}
 
 
{{-}}
{{StatusNav|psychic}}<br>
{{Project Games notice|game mechanic}}
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