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contributi
(→Elenco delle abilità: Sta roba è molto più lunga di quanto credessi...) |
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{{ShAbil|48|Forza Cinque +|Le combinazioni di 5 Pokémon causano molti più danni.|Danno x3|0|0|80|120|Danno|3,3|3,6|4,2|5,1}}
{{ShAbil|114|Recisione|Raramente le combinazioni di 5 Pokémon causano danni devastanti|Danno x16|{{tt|0|Anche a livelli superiori}}|{{tt|0|Anche a livelli superiori}}|35|120|Probabilità|10|15|20|35}}
{{ShAbil|73|Attacco a croce|Le combinazioni a forma di croce causano più danni.|{{tt|Danno x3|Danno x2 prima della Versione 1.4.6 (Pokémon Shuffle)/1.10 (Pokémon Shuffle Mobile)}}|100|100|100|100<span class{{=}}"small-text">A</span>|Danno|{{tt|3,3|2,2 prima della Versione 1.4.6 (Pokémon Shuffle)/1.10 (Pokémon Shuffle Mobile)}}|{{tt|3,6|2,4 prima della Versione 1.4.6 (Pokémon Shuffle)/1.10 (Pokémon Shuffle Mobile)}}|{{tt|4,2|2,8 prima della Versione 1.4.6 (Pokémon Shuffle)/1.10 (Pokémon Shuffle Mobile)}}|{{tt|4,5|3 prima della Versione 1.4.6 (Pokémon Shuffle)/1.10 (Pokémon Shuffle Mobile)}}|I primi due abbinamenti della combo infliggono più danno se fanno parte di una croce.}}
{{ShAbil|74|Attacco a L|Le combinazioni a forma di L causano più danni.|{{tt|Danno x3|Danno x2 prima della Versione 1.4.6 (Pokémon Shuffle)/1.10 (Pokémon Shuffle Mobile)}}|100|100|100|100<span class{{=}}"small-text">A</span>|Danno|{{tt|3,3|2,2 prima della Versione 1.4.6 (Pokémon Shuffle)/1.10 (Pokémon Shuffle Mobile)}}|{{tt|3,6|2,4 prima della Versione 1.4.6 (Pokémon Shuffle)/1.10 (Pokémon Shuffle Mobile)}}|{{tt|4,2|2,8 prima della Versione 1.4.6 (Pokémon Shuffle)/1.10 (Pokémon Shuffle Mobile)}}|{{tt|4,5|3 prima della Versione 1.4.6 (Pokémon Shuffle)/1.10 (Pokémon Shuffle Mobile)}}|I primi due abbinamenti della combo infliggono più danno se fanno parte di una L.}}
{{ShAbil|75|Attacco a T|Le combinazioni a forma di T causano più danni.|{{tt|Danno x3|Danno x2 prima della Versione 1.4.6 (Pokémon Shuffle)/1.10 (Pokémon Shuffle Mobile)}}|100|100|100|100<span class{{=}}"small-text">A</span>|Danno|{{tt|3,3|2,2 prima della Versione 1.4.6 (Pokémon Shuffle)/1.10 (Pokémon Shuffle Mobile)}}|{{tt|3,6|2,4 prima della Versione 1.4.6 (Pokémon Shuffle)/1.10 (Pokémon Shuffle Mobile)}}|{{tt|4,2|2,8 prima della Versione 1.4.6 (Pokémon Shuffle)/1.10 (Pokémon Shuffle Mobile)}}|{{tt|4,5|3 prima della Versione 1.4.6 (Pokémon Shuffle)/1.10 (Pokémon Shuffle Mobile)}}|I primi due abbinamenti della combo infliggono più danno se fanno parte di una T.}}
{{ShAbil|110|Attacco a croce +|Le combinazioni a forma di croce causano molti più danni.|Danno x4|80|90|100|120|Danno|4,4|4,8|6|12|I primi due abbinamenti della combo infliggono più danno se fanno parte di una croce.}}
{{ShAbil|9|Alti e bassi|La quantità di danni varia in modo casuale.|Danno x⅓-3|50|70|100|70<span class{{=}}"small-text">A</span>|Danno|1,5|1,8|2|2,5|Il danno è un numero casuale scelto tra <tt>DannoBase/3</tt> e <tt>DannoBase×3</tt> arrotondato per difetto. Questo numero viene poi moltiplicato per il bonus livello abilità.}}
{{ShAbil|40|Bruciatura|{{f|Scotta|tura}} il nemico.|Danno x1,5|5|{{tt|55|30 prima della Versione 1.3 di Pokémon Shuffle}}|80|120|Probabilità|5|10|15|20|Quando attivata scotta il nemico per 2 mosse. Un Pokémon scottato subisce il 50% di danno aggiuntivo da Pokémon di {{tipo2|Fuoco}}. I Pokémon di tipo [[Acqua]], [[Drago]], Fuoco, [[Roccia]], [[Spettro]], [[Terra]] e [[Veleno]] sono immuni alla scottatura.}}
{{ShAbil|153|Bruciatura +|Raramente scotta il nemico per vari turni.|Danno x1,5|5|25|50|120|Probabilità|15|25|40|50|Quando attivata scotta il nemico per 10 mosse. Un Pokémon scottato subisce il 50% di danno aggiuntivo da Pokémon di {{tipo2|Fuoco}}. I Pokémon di tipo Acqua, Drago, Fuoco, Roccia, Spettro, Terra e Veleno sono immuni alla scottatura.}}
{{ShAbil|41|Spavento|{{DL|Problema di stato|Spavento|Spaventa}} il nemico.|Danno x1,5|5|{{tt|45|30 prima della Versione 1.3 di Pokémon Shuffle}}|80|100<span class{{=}}"small-text">B</span>|Probabilità|10|15|20|30|Quando attivata, spaventa il nemico per 2 mosse. Un Pokémon spaventato subisce il 50% di danno aggiuntivo dai Pokémon di tipo Spettro. Solo i Pokémon di tipo Acqua, [[Elettro]], [[Folletto]], Fuoco, [[Normale]], [[Psico]], [[Spettro]] e [[Volante]] possono spaventarsi.}}
{{ShAbil|144|Spavento +|A volte le combinazioni di 4 o più Pokémon spaventano il nemico per vari turni.|Danno x1,5|{{tt|0|Anche a livelli superiori}}|45|80|100<span class{{=}}"small-text">B</span>|Probabilità|10|15|20|30|Quando attivata, spaventa il nemico per 6 mosse. Un Pokémon spaventato subisce il 50% di danno aggiuntivo dai Pokémon di tipo Spettro. Solo i Pokémon di tipo Acqua, Elettro, Folletto, Fuoco, Normale, Psico, Spettro e Volante possono essere spaventati.}}
{{ShAbil|42|Gelo|{{f|Congela|mento}} il nemico.|Danno x1,2|5|{{tt|35|25 prima della Versione 1.3 di Pokémon Shuffle}}|70|100<span class{{=}}"small-text">B</span>|Probabilità|10|12|15|20|Quando attivata, congela il nemico per 3 mosse. Un Pokémon congelato non può usare intralci, il suo contatore degli intralci viene fermato, e subisce il 20% di danni aggiuntivi dai Pokémon di tipo [[Ghiaccio]]. Solo i Pokémon di tipo Acqua, [[Buio]], [[Coleottero]], Drago, [[Erba]], Normale, Roccia, Terra e Volante possono essere congelati.}}
{{ShAbil|143|Gelo +|A volte le combunazioni di 4 o più Pokémon congelano il nemico per vari turni.|Danno x1,2|{{tt|0|Anche a livelli superiori}}|35|70|120|Probabilità|10|15|25|30|Quando attivata, congela il nemico per 3 mosse. Un Pokémon congelato non può usare intralci, il suo contatore degli intralci viene fermato, e subisce il 20% di danni aggiuntivi dai Pokémon di tipo Ghiaccio. Solo i Pokémon di tipo Acqua, Buio, Coleottero, Drago, Erba, Normale, Roccia, Terra e Volante possono essere congelati.}}
{{ShAbil|150|Chiudigliocchi|[[sonno|Addormenta]] il nemico.|Danno x1,2|30|60|90|100<span class{{=}}"small-text">B</span>|Probabilità|5|10|15|20|Quando attivata, fa addormentare il nemico per 2 mosse. Un Pokémon addormentato non può usare intralci, il suo contatore degli intralci viene fermato e subisce il 20% di danni aggiuntivi. I Pokémon di tipo Acciaio, Buio, Drago, Erba, Ghiaccio, Lotta, Roccia e Spettro sono immuni al sonno.}}
{{ShAbil|43|Sognidoro|Addormenta il nemico.|Danno x1,2|5|30|80|100<span class{{=}}"small-text">B</span>|Probabilità|10|15|18|25|Quando attivata, fa addormentare il nemico per 3 mosse. Un Pokémon addormentato non può usare intralci, il suo contatore degli intralci viene fermato e subisce il 20% di danni aggiuntivi. I Pokémon di tipo Acciaio, Buio, Drago, Erba, Ghiaccio, Lotta, Roccia e Spettro sono immuni al sonno.}}
{{ShAbil|152|Folgore|{{f|Parali|si|zza}} il nemico per breve tempo.|Altro|40|70|90|70<span class{{=}}"small-text">A</span>|Danno|1,2|1,5|2|2,5|Quando attivata, paralizza il nemico per 1 mossa. Un Pokémon paralizzato non può usare intralci e il suo contatore degli intralci viene fermato. I Pokémon di tipo Acciaio, Drago, Elettro, Folletto, Psico, Spettro, Veleno e Volante sono immuni alla paralisi.}}
{{ShAbil|44|Stop|Paralizza il nemico.|Altro|10|30|80|70<span class{{=}}"small-text">A</span>|Probabilità|5|8|10|15|Quando attivata, paralizza il nemico per 2 mosse. Un Pokémon paralizzato non può usare intralci e il suo contatore degli intralci viene fermato. I Pokémon di tipo Acciaio, Drago, Elettro, Folletto, Psico, Spettro, Veleno e Volante sono immuni alla paralisi.}}
{{ShAbil|66|Attacco shock|Paralizza il nemico per alcuni turni.|Altro|20|30|80|100<span class{{=}}"small-text">B</span>|Probabilità|5|7|10|15|Quando attivata, paralizza il nemico per 4 mosse. Un Pokémon paralizzato non può usare intralci e il suo contatore degli intralci viene fermato. I Pokémon di tipo Acciaio, Drago, Elettro, Folletto, Psico, Spettro, Veleno e Volante sono immuni alla paralisi.}}
{{ShAbil|92|Urlo del Drago|Paralizza il nemico per vari turni.|Altro|20|40|80|100<span class{{=}}"small-text">B</span>|Danno|1,2|1,4|1,6|2|Quando attivata, paralizza il nemico per 5 mosse. Un Pokémon paralizzato non può usare intralci e il suo contatore degli intralci viene fermato. I Pokémon di tipo Acciaio, Drago, Elettro, Folletto, Psico, Spettro, Veleno e Volante sono immuni alla paralisi.}}
{{ShAbil|151|Stop +|Raramente paralizza il nemico per vari turni.|Altro|1|15|65|70<span class{{=}}"small-text">A</span>|Probabilità|4|6|8|10|Quando attivata, paralizza il nemico per 10 mosse. Un Pokémon paralizzato non può usare intralci e il suo contatore degli intralci viene fermato. I Pokémon di tipo Acciaio, Drago, Elettro, Folletto, Psico, Spettro, Veleno e Volante sono immuni alla paralisi.}}
{{ShAbil|84|Avvelenamento|{{f|Avvelena|mento}} il nemico.|{{tt|Danno x1,5|x1,2 per la mossa di attivazione}}|10|40|70|100<span class{{=}}"small-text">B</span>|Probabilità|5|10|20|30|Quando attivata, avvelena il nemico per 6 mosse. Un Pokémon avvelenato subisce il 50% di danni aggiuntivi da Pokémon di tipo Veleno (tuttavia, la mossa di attivazione infligge solo il 20% in più di danno).}}
{{ShAbil|37|Astonish<br>{{tt|おどろかす|Astonish}}|Can delay your opponent's disruptions for a turn.
<small>As of 3DS v1.5, it is being stated less-clearly in-game as 'Delays your opponent's disruptions.'|
{{ShAbil|88|Constrict<br>{{tt|からみつく|Twine Around}}|Can delay your opponent's disruptions for two turns.
<small>As of 3DS v1.5, it is being stated less-clearly in-game as 'Delays your opponent's disruptions even more.'|Danno x2|20
{{ShAbil|36|Chill<br>{{tt|さむけ|Chill}}|Can delay your opponent's disruptions for a turn.
<small>As of 3DS v1.5, it is being stated less-clearly in-game as 'Delays your opponent's disruptions.'|
|- style="background:#fff"
| 38
| Flap<br>{{tt|はばたく|Flap}}
| Can delay your opponent's disruptions for a turn.{{tt|*|"Occasionally delays a Ground-type opponent's disruptions."
<small>Only affects {{type|Ground}} Pokémon
<small>As of 3DS v1.5, it is being stated less-clearly in-game as 'Delays your opponent's disruptions.'</small>
| Other
|
*{{tt|20
*{{tt|30
*100%
| 100<span class{{=}}"small-text">B</span>
{{ShAbil|87|Whirlpool<br>{{tt|うずしお|Whirling Current}}|Can delay your opponent's disruptions for a turn.
<small>As of 3DS v1.5, it is being stated less-clearly in-game as 'Delays your opponent's disruptions.'|
|- style="background:#fff"
| 145
*x3
*x4
{{ShAbil|26|Prank<br>{{tt|いたずら|Prank}}|{{tt|Sometimes|"Occasionally"
<small>Changes the countdown to a random number between 1 and its maximum.|
|- style="background:#fff"
| 39
{{ShAbil|20|Quake<br>{{tt|ゆさぶる|Shake}}|Sometimes increases damage and leaves opponent [[Paralysis (status condition)#Pokémon Shuffle|paralyzed]] {{tt|for a short period of time.|Clarifying text added in v1.5 (3DS)}}.
<small>When triggered, paralyzes the opponent for 1 move. A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused. Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis.|Danno x1
{{ShAbil|149|Daunt<br>{{tt|ひるませる|Daunt}}|Can delay your opponent's disruptions for a turn and also increases damage.
<small>As of 3DS v1.5, it is being stated less-clearly in-game as 'Delays your opponent's disruptions and increases damage.'|Danno x1
{{ShAbil|147|Crushing Step<br>{{tt|ふみつける|Trample}}|Can delay your opponent's disruptions for a turn and also increases damage.
<small>As of 3DS v1.5, it is being stated less-clearly in-game as 'Delays your opponent's disruptions and increases damage.'|Danno x2|30
{{ShAbil|146|Shadow Shock|Delays your opponent's disruptions for two turns and deals even more damage.
<small>It is being stated less-clearly in-game as 'Delays your opponent's disruptions and deals even more damage.'|Danno x3|15
{{ShAbil|148|Power Hug|Delays your opponent's disruptions for two turns and deals a lot more damage.
<small>It is being stated less-clearly in-game as 'Delays your opponent's disruptions and deals a lot more damage.'|Danno x5|30
{{ShAbil|6|Last-Ditch Effort<br>{{tt|さいごのちから|Last Stand}}|{{tt|Increases damage|"Attacks do more damage"
<small>Activates only during last 4 turns or last 10 seconds.|{{tt|Danno x5|Danno x2
{{ShAbil|10|Swarm<br>{{tt|むしのしらせ|Bug Notification}}|{{tt|Increases damage|"Attacks do more damage"
<small>Activates only during last 4 turns or last 10 seconds.|{{tt|Danno x5|Danno x2
{{ShAbil|11|Steely Resolve<br>{{tt|はがねのこころ|Steel Heart}}|{{tt|Increases damage|"Attacks do more damage"
<small>Activates only during last 4 turns or last 10 seconds.|{{tt|Danno x4|Danno x2
{{ShAbil|123|Hyper Bolt<br>{{tt|ハイパーボルト|Hyper Bolt}}|{{tt|Deals a lot more damage|"Attacks do even more damage"
<small>Activates only during last 4 turns or last 10 seconds.|Danno x7|70
{{ShAbil|89|Final Effort<br>{{tt|ラストワン|Last One}}|{{tt|Deals a ton of damage|"Attacks do more damage"
<small>Activates only during the final turn or last 3 seconds.|{{tt|Danno x7|Danno x3
{{ShAbil|12|Pyre<br>{{tt|おくりび|Ceremonial Bonfire}}|Increases damage done by any {{t|Fire}} types in {{tt|the|"a"
{{ShAbil|14|Pummel<br>{{tt|そうこうげき|General Offensive}}|Increases damage done by any {{t|Fighting}} types in {{tt|the|"a"
{{ShAbil|13|Dancing Dragons<br>{{tt|ドラゴンコンボ|Dragon Combo}}|Increases damage done by any {{t|Dragon}} types in {{tt|the|"a"
{{ShAbil|15|Pixie Power<br>{{tt|フェアリーパワー|Fairy Power}}|Increases damage done by any {{t|Fairy}} types in {{tt|the|"a"
{{ShAbil|16|Sinister Power<br>{{tt|ダークパワー|Dark Power}}|Increases damage done by any {{t|Dark}} types in {{tt|the|"a"
{{ShAbil|81|Ice Dance<br>{{tt|こおりのまい|Ice Dance}}|Increases damage done by {{t|Ice}} types in the combo.|{{tt|Danno x1
{{ShAbil|82|Ground Forces<br>{{tt|グランドコンボ|Ground Combo}}|Increases damage done by {{t|Ground}} types in the combo.|{{tt|Danno x2|Danno x1.5 prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile); Damage x1.2
{{ShAbil|99|Big Wave<br>{{tt|ビッグウェーブ|Big Wave}}|Increases damage done by any {{t|Water}} types in {{tt|the|"a"
{{ShAbil|100|Conduction|Increases damage done by any Electric types in the combo.|Danno x2|20
{{ShAbil|101|Metal Combo<br>{{tt|メタルコンボ|Metal Combo}}|Increases damage done by any {{t|Steel}} types in {{tt|the|"a"
{{ShAbil|102|Phantom Combo<br>{{tt|ファントムコンボ|Phantom Combo}}|Increases damage done by any {{t|Ghost}} types in {{tt|the|"a"
{{ShAbil|105|Leaf Combo<br>{{tt|リーフコンボ|Leaf Combo}}|Increases damage done by any {{t|Grass}} types in {{tt|the|"a"
{{ShAbil|106|Rock Combo<br>{{tt|ロックコンボ|Rock Combo}}|Increases damage done by any {{t|Rock}} types in {{tt|the|"a"
{{ShAbil|107|Bug Combo<br>{{tt|バグズコンボ|Bugs Combo}}|Increases damage done by any {{t|Bug}} types in {{tt|the|"a"
{{ShAbil|68|Sky Blast<br>{{tt|スカイコンボ|Sky Combo}}|Increases damage done by any {{t|Flying}} types in {{tt|the|"a"
{{ShAbil|80|Poison Pact<br>{{tt|ポイズンコンボ|Poison Combo}}|Increases damage done by {{t|Poison}} types in the combo.|{{tt|Danno x2|Danno x1.2
|- style="background:#fff"
| 103
| Shadow Dance<br>{{tt|シャドーダンス|Shadow Dance}}
| Deals even more damage done by Ghost types in the combo when you make a match of five.{{tt|*|"Further increases damage done by any Ghost types in a combo when you make a match of five."
| Danno x3
*+20%
*+30%
{{ShAbil|108|Psychic Combo<br>{{tt|サイココンボ|Psycho Combo}}|Increases damage done by any {{t|Psychic}} types in {{tt|the|"a"
{{ShAbil|104|Typeless Combo<br>{{tt|タイプレスコンボ|Typeless Combo}}|Increases damage done by any types in {{tt|the|"a"
|- style="background:#fff"
| 50
| Double Normal<br>{{tt|ノーマルコンボ|Normal Combo}}
| Deals a lot more damage done by any {{t|Normal}} types in the combo. {{tt|*|"Increases damage done by any Normal types in a combo."
| {{tt|Danno x4|Danno x2.5 prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}}
|
*+15%
*+20%
{{ShAbil|77|Paralysis Combo<br>{{tt|まひコンボ|Paralysis Combo'}}|{{tt|Increases|"Boosts"
<small>It will also activate if the foe is stunned due to the Astonish, Chill, Constrict, Crushing Step, Daunt, Flap, or Whirlpool Skills.|Danno x1
{{ShAbil|78|Sleep Combo<br>{{tt|ねむりコンボ|Sleep Combo}}|{{tt|Increases|"Boosts"
{{ShAbil|79|Relentless<br>{{tt|たたみかける|Not Letting Up}}|{{tt|Increases|"Boosts"
<small>It will also activate if the enemy is afflicted by Disruption Delay.|Danno x1
{{ShAbil|17|Crowd Control<br>{{tt|むれをなす|Form Groups}}|Increases damage when there are more <Pokémon> in the puzzle area.{{tt|*|"The more <nowiki><Pokémon></nowiki> in the puzzle area, the more damage."
<small>Damage is increased by +50 times the number of <Pokémon> not in the initial match. This additional damage is unaffected by type effectiveness and Attack Power+.|Damage +50×{{tt|P|The number of Pokémon}}|20
{{ShAbil|131|Crowd Control+<br>{{tt|むれをなす+|Form Groups+}}|Deals even more damage when there are more <Pokémon> in the puzzle area. {{tt|*|"The more <nowiki><Pokémon></nowiki> in the puzzle area, the more damage."
<small>Damage is increased by +100 times the number of <Pokémon> not in the initial match. This additional damage is unaffected by type effectiveness and Attack Power+.|Damage +100×{{tt|P|The number of Pokémon}}|15
{{ShAbil|18|Counterattack<br>{{tt|はんげき|Counterattack}}|Deals even more damage the more disruptions there are. {{tt|*|"The more disruptions on the board, the greater the damage."
<small>Damage is increased by +20 times the number of disruptions (breakable-rocks, unbreakable-blocks and Coins) on the board. This additional damage is unaffected by type effectiveness and Attack Power+.|Damage +20×{{tt|D|The number of disruptions}}|25% |{{tt|75
{{ShAbil|130|Counterattack+<br>{{tt|はんげき+|Counterattack+}}|Deals even more damage the more disruptions there are. {{tt|*|"The more disruptions on the board, the greater the damage."
<small>Damage is increased by +100 times the number of disruptions (breakable-rocks, unbreakable-blocks and Coins) on the board. This additional damage is unaffected by type effectiveness and Attack Power+.|Damage +100×{{tt|D|The number of disruptions}}|25% |50% |70
{{ShAbil|49|Crowd Power<br>{{tt|あつまるちから|The Power of Groups}}|Increases damage when there are more <Pokémon> in the puzzle area. {{tt|*|"The more <nowiki><Pokémon></nowiki> in the puzzle area, the more damage."
<small>Damage is increased by +50 times the number of <Pokémon> not in the initial match. This additional damage is unaffected by type effectiveness and Attack Power+.|Damage +50×{{tt|P|The number of Pokémon}}|{{tt|25
{{ShAbil|83|Flash Mob<br>{{tt|だんけつ|Unity}}|Increases damage when there are more Pokémon with the same type in the puzzle area. {{tt|*|"Having more Pokémon of the same type boosts damage dealt."
<small>Damage is increased by +30 times the number of Pokémon of the same type not in the initial match. This additional damage is unaffected by type effectiveness and Attack Power+.|Damage +30×{{tt|P'|The number of Pokémon of the same type}}|5
|- style="background:#fff"
| 19
|
*5%
*{{tt|20
*{{tt|50
| 50
| Probabilità:
*+5%
| Other
|
*{{tt|10
*25%
*30%
| 50
| Probabilità:
*+10%
*25%
*30%
| 50
| Probabilità:
*+10%
*60%
*100%
| 50
| Probabilità:
*+5%
*+7%
*+9%
{{ShAbil|7|Hitting Streak<br>{{tt|れんげき|Hit Combo}}|Increases damage when it is triggered in a row. {{tt|*|"Does more damage the more times in a row it is triggered."
<small>Damage is multiplied by 1.2 to the power of the number of times in a row it has been triggered, up to twice the base damage (at 4 or more consecutive activations).|Danno x1.2-2{{tt|*|x1.2→x1.44→x1.728→x2}}|60
{{ShAbil|126|Hitting Streak+<br>{{tt|れんげき+|Hit Combo+}}|{{tt|Deals|"Does"
<small>Damage is multiplied by 1.5 to the power of the number of times in a row it has been triggered, up to ten times the base damage (at 6 or more consecutive activations).|Danno x1.5-10{{tt|*|x1.5→x2.25→...→x10}}|60
|- style="background:#fff" CFR SOPRA
| 8
| Damage Streak<br>{{tt|ノンストップ|Nonstop}}
| Increases damage when it is triggered in a row. {{tt|*|"Does more damage the more times in a row it is triggered."
<small>Damage is multiplied by 1.2 to the power of the number of times in a row it has been triggered, up to twice the base damage (at 4 or more consecutive activations). This is then multiplied by the Skill Level bonus.</small>
| 124
| Non Stop+<br>{{tt|ノンストップ+|Nonstop+}}
| {{tt|Deals|"Does"
<small>Damage is multiplied by 2 to the power of the number of times in a row it has been triggered, up to ten times the base damage (at 4 or more consecutive activations). This is then multiplied by the Skill Level bonus.</small>
| Danno x2-10{{tt|*|x2→x4→x8→x10}}
|
*{{tt|20
*{{tt|40
*{{tt|60
| 120
|Damage:
*x2
{{ShAbil|85|Toxic Stress<br>{{tt|どくがさね|Poison Stack}}|Increases damage when it is triggered in a row. {{tt|*|"Does more damage the more times in a row it is triggered."
<small>Damage is multiplied by 1.5, 2 and 3 to the first, second and third-and-more times it has been triggered respectively.|Danno x1.5-3{{tt|*|x1.5→x2→x3}}|50
{{ShAbil|125|Up, Up, Up|Deals even more damage the more times in a row it is triggered.
<small>Damage is multiplied by 2 to the power of the number of times in a row it has been triggered, up to twenty times the base damage (at 5 or more consecutive activations).|Danno x2-20{{tt|*|x2→x4→x8→x16→x20}}|20
{{ShAbil|163|Hammering Streak|Increases damage when it is triggered in a row.
<small>Damage is multiplied by 1.5 to the power of the number of times in a row it has been triggered, up to three times the base damage (at 3 or more consecutive activations). This is then multiplied by the Skill Level bonus.|Danno x1.5-3{{tt|*|
|- style="background:#fff"
| 22
| Swat<br>{{tt|たたきおとす|Knock Down}}
| {{tt|Increases|"Does more"
<small>Psychic-type attacks against Flying, Bug, or Fairy-type Pokémon are super effective for the entire combo.</small> <br>
|
*20%
*{{tt|40
*{{tt|100
|
| Danno:
*x1.1
*100%
*100%
|
| Danno:
*x2
*x3
*x4
{{ShAbil|30|Rock Break<br>{{tt|いわをけす|Rock Erase}}|Destroys one breakable-rock disruption without fail.|
{{ShAbil|54|Rock Break+<br>{{tt|いわをけす+|Rock Erase+}}|Sometimes destroys three breakable-rock disruptions.|
{{ShAbil|55|Rock Break++<br>{{tt|いわをけす++|Rock Erase++}}|Sometimes destroys five breakable-rock disruptions.|
|- style="background:#fff"
| 132
| Rock Shot<br>いわはじき
| Erases two breakable-rock disruptions and increases damage. {{tt|*|"Erases two breakable-rock disruptions and also increases damage."
| Danno x2
|
*x6
*x8
{{ShAbil|160|Rock Shot α|Erases seven breakable-rock disruptions and increases damage.|Danno x2|50
{{ShAbil|31|Cloud Clear<br>{{tt|くもばらい|Cloud Sweep}}|Clears away one black-cloud disruption without fail.|
{{ShAbil|56|Cloud Clear+<br>{{tt|くもばらい+|Cloud Sweep+}}|Sometimes clears away three black-cloud disruptions.|
{{ShAbil|57|Cloud Clear++<br>{{tt|くもばらい++|Cloud Sweep++}}|Sometimes clears away five black-cloud disruptions.|
{{ShAbil|135|Cloud Shot<br>{{tt|くもはじき|Cloud Shot}}|{{tt|Clears away|"Erases"
{{ShAbil|32|{{tt|Block Smash|"Block Bash"
{{ShAbil|58|Block Smash+<br>{{tt|ブロックくずし+|Block Demolish+}}|Sometimes clears three unbreakable-block disruptions.|
{{ShAbil|59|Block Smash++<br>{{tt|ブロックブレイク|Block Break}}|Sometimes clears five unbreakable-block disruptions.|
|- style="background:#fff"
| 140
| Block Off<br>{{tt|ブロックオフ|Block Off}}
| Rarely clears 10 unbreakable-block disruptions. {{tt|*|"Sometimes clears ten unbreakable-block disruptions."
| Other
|
*+30%
*+40%
{{ShAbil|142|Block Shot<br>{{tt|ブロックはじき|Block Shot}}|Erases two unbreakable-block disruptions and increases damage.|Danno x2|60
{{ShAbil|141|Destruction|Erases one unbreakable-block disruption and deals a lot more damage.|Danno x5|80
{{ShAbil|33|Eject<br>{{tt|ふりはらう|Shake Off}}|Removes one non-Support Pokémon icon without fail.
<small>
{{ShAbil|60|Eject+<br>{{tt|ふりはらう+|Shake Off+}}|Sometimes removes three non-Support Pokémon icons.
<small>
{{ShAbil|61|Eject++<br>{{tt|ふりはらう++|Shake Off++}}|Sometimes removes five non-Support Pokémon icons.
<small>
{{ShAbil|91|Dragon Sweep<br>{{tt|ドラコンのしっぽ|Dragon's Tail}}|{{tt|Sometimes removes|"May remove"
{{ShAbil|139|Eliminate|Rarely removes all non-Support Pokémon.|
{{ShAbil|138|Shot Out<br>{{tt|はじきだす|Shoot Out}}|Erases two non-Support Pokémon and increases damage.|Danno x2|60
{{ShAbil|34|Barrier Bash<br>{{tt|バリアけし|Barrier Cancellation}}|Removes one barrier-type disruption without fail.
<small>The icon inside the barrier remains.|
{{ShAbil|62|Barrier Bash+<br>{{tt|バリアけし+|Barrier Cancellation+}}|Sometimes removes three barrier-type disruptions.
<small>The icons inside the barriers remain.|
{{ShAbil|63|Barrier Bash++<br>{{tt|バリアけし++|Barrier Cancellation++}}|Sometimes removes five barrier-type disruptions.
<small>The icons inside the barriers remain.|
{{ShAbil|137|Barrier Break|Rarely removes all barrier-type disruptions.
<small>The icons inside the barriers remain.|
|- style="background:#fff"
| 136
{{ShAbil|161|Barrier Shot Ω|Erases seven barrier-type disruptions and increases damage.
<small>The icons inside the barriers remain.|Danno x2|50
{{ShAbil|24|Quirky<br>{{tt|きまぐれ|Quirky}}|{{tt|Sometimes|"Occasionally"
{{ShAbil|25|Quirky+<br>{{tt|きまぐれ+|Quirky+}}|{{tt|Sometimes|"Occasionally"
{{ShAbil|133|Quirky++<br>{{tt|きまぐれ++|Quirky++}}|Rarely erases five extra matching Pokémon elsewhere.|
{{ShAbil|134|Blindside<br>{{tt|やみうち|Blindside}}|Sometimes erases two extra matching Pokémon elsewhere.|
{{ShAbil|162|Hide and Seek|Sometimes erases seven extra matching Pokémon elsewhere.|
{{ShAbil|27|Stabilize<br>{{tt|オジャマけし|Nuisance Cancellation}}|{{tt|Sometimes|"Occasionally"
<small>Erases 1 breakable-rock, unbreakable-block, black-cloud, barrier, or Coin.|
{{ShAbil|28|Stabilize+<br>{{tt|オジャマけし+|Nuisance Cancellation+}}|{{tt|Sometimes|"Occasionally"
<small>Erases 2 breakable-rocks, unbreakable-blocks, black-clouds, barriers, or Coins.|
{{ShAbil|53|Stabilize++<br>{{tt|オジャマけし++|Nuisance Cancellation++}}|Occasionally erases five of the foe's disruptions on the board.
<small>Erases 5 breakable-rocks, unbreakable-blocks, black-clouds, barriers, or Coins.|
{{ShAbil|35|Swap<br>{{tt|いれかえ|Substitution}}|{{tt|Sometimes replaces|"Can replace"
<small>Replaces 1 breakable-rock, unbreakable-block, or Coin. Barrier and black-cloud disruptions are not destroyed if the target is underneath one.|
{{ShAbil|64|Swap+<br>{{tt|いれかえ+|Substitution+}}|{{tt|Sometimes replaces three|"Can replace some"
<small>Replaces 3 breakable-rocks, unbreakable-blocks, or Coins. Barrier and black-cloud disruptions are not destroyed if the targets are underneath any.|
{{ShAbil|65|Swap++<br>{{tt|いれかえ++|Substitution++}}|{{tt|Sometimes replaces five|"Can replace many"
<small>Replaces 5 breakable-rocks, unbreakable-blocks, or Coins. Barrier and black-cloud disruptions are not destroyed if the targets are underneath any.|
{{ShAbil|98|Transform<br>{{tt|へんしん|Transform}}|Changes up to 3 <Pokémon> into another Support Pokémon.|
{{ShAbil|94|Rockify<br>{{tt|いわにする|Turn into Stone}}|Sometimes turns two non-Support Pokémon into rocks.
<small>Prior to 3DS v1.5, it is stated erroneously in-game as "Occasionally turns one non-Support Pokémon into a rock.|
{{ShAbil|157|Rockify+|Sometimes turns up to 10 non-Support Pokémon into rocks.|
{{ShAbil|95|Blockify<br>{{tt|ブロックにする|Turn into Block}}|Sometimes turns two non-Support Pokémon into blocks.
<small>Prior to 3DS v1.5, it is stated erroneously in-game as "Occasionally turns one non-Support Pokémon into a block.|
|}<!--
| 21
| Fearless<br>{{tt|こわいものしらず|Unaffected by Scary Things}}
| {{tt|Increases damage in the combo|"Combos do more damage"
<small>''Attacks against Ghost-type Pokémon are super effective.''</small>
*50%
*100%
|
| Danno:
*x1.2
*x1.5
*x2
{{ShAbil|29|Disrupt Buster<br>{{tt|オジャマブレイク|Nuisance Break}}|{{tt|Rarely|"Occasionally"
|- style="background:#fff"
| 72
*x1.28
*x1.3
{{ShAbil|90|Fury of 5<br>{{tt|いちげき|One Hit}}|{{tt|Deals even more damage|"Attacks do more damage"
{{ShAbil|93|Goad<br>{{tt|おこらせる|Provoke}}|{{tt|Sometimes forces|"May force"
{{ShAbil|96|Prospector<br>{{tt|はっくつ|Excavate}}|Changes one rock into a Coin.|
{{ShAbil|97|Alchemist<br>{{tt|れんきん|Alchemy}}|Changes one block into a Coin.|
{{ShAbil|109|Poison Rush|Increases damage done by combos if the foe is poisoned.|Danno x2|60
|- style="background:#fff"
| 122
*x3
*x3.3
{{ShAbil|158|Blockify+|Sometimes turns up to 10 non-Support Pokémon into blocks.|
|}
|