Differenze tra le versioni di "QI"

2 034 byte aggiunti ,  12:58, 18 ott 2015
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m (→‎Abilità QI: Corretto link)
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Il '''QI''' è un sistema di abilità Pokémon presente in [[Pokémon Mystery Dungeon: Squadra Rossa e Squadra Blu|Pokémon Mystery Dugeon: Squadra Rossa e Blu]], [[Pokémon Mystery Dungeon: Esploratori del Tempo ed Esploratori dell'Oscurità|Pokémon Mystery Dungeon: Esploratori del Tempo e dell'Oscurità]] e in [[Pokémon Mystery Dungeon: Esploratori del Cielo]]. Guadagnando punti QI, si ottengono dei benefici. Inoltre, di tanto in tanto, il Pokémon può guadagnare dei punti esperienza che possono aumentare l'Attacco, l'Attacco Speciale, la Difesa e la Difesa Speciale da 1 a 3 punti.
 
Quando il QI di un Pokémon aumenta, impara a sua volta delle abilitàAbilità QI che possono essergli utili ai viaggi nei [[Dungeon]]. Il QI assume il ruolo della [[Felicità]] presente nella [[serie principale]]. Infatti, perché alcune specie di Pokémon si evolvano, ci sarà bisogno di un maggior numeropunteggio di QI. Anche se questa meccanica di gioco prende il nome dal {{wp|quoziente d'intelligenza}}, c'è una differenza tra i due. QuandoInfatti quando si parla con [[Alakazam]] e [[Noctowl]] nei Dungeondungeon, loro parlano del loro grande quoziente d'intelligenza, indipendentemente dal numero di punti che hanno in questa meccanica di gioco.
 
In [[Pokémon Mystery Dungeon: I Portali sull'Infinito]], la meccanica è stata sostituita dal [[Team Skills]].
 
==Punti QI==
MentreOgni iPokémon ha un certo numero di punti QI effettiviche divaria untra Pokémon1 sonoe un990{{#invoke:sup|PMDRB}}/999{{#invoke:sup|PMDTOC}}. Questo numero è nascosto, ile loronon livelloè dipossibile QIvisualizzarlo èdurante rappresentatoil attraversogioco. Tuttavia il gioco mostra un numero di stelle presentinell'identikit neldi loroun identikitPokémon sotto la voce QI. DaDal questonumero di queste stelle è possibile scoprire la gamma approssimativa del numeropunteggio di QI di un Pokémon.
{| class="roundy" style="margin:auto; width:auto; text-align:center; background: #{{#invoke: colore | md cielo | light}}; border: 3px solid #{{#invoke: colore | md cielo}};"
 
|- style="background:#fff;"
{| class="roundy" style="margin:auto; width:auto; text-align:center; background: #{{#invoke: colore | md cielo | light}}; border: 3px solid #{{#invoke: colore | md cielo}};"
|- style="background: #fff{{#invoke: colore | md | light}};" | Stelle
| 0 || 0.5 || 1 || 1.5 || 2 || 2.5 || 3 || 3.5 || 4 || 4.5 || 5 || 5.5 || 6 || 6.5 || 7 || 7.5 || 8 || 8.5 || 9 || 9.5 || 10 || 11 || {{tt|MAX|In Squadra Rossa e Blu comparirà proprio la scritta MAX, in Esploratori continueranno ad essere visualizzate 10 stelle}}
| style="background: #{{#invoke: colore | md cielo | light}};" | Stelle
|- style="background:#fff;"
| 0 || 0.5 || 1 || 1.5 || 2 || 2.5 || 3 || 3.5 || 4 || 4.5 || 5 || 5.5 || 6 || 6.5 || 7 || 7.5 || 8 || 8.5 || 9 || 9.5 || 10 || 11 || MAX
|- style="background: #fff{{#invoke: colore | md | light}};" | QI (Squadra Rossa e Blu)
| style="background: #{{#invoke: colore | md cielo | light}};" | QI (Squadra Rossa e Blu)
| - || - || 0 || - || 10 || - || 50 || - || 100 || - || 150 || - || 200 || - || 300 || - || 400 || - || 500 || - || 600 || 700 || 990
|- style="background:#fff;"
| style="background: #{{#invoke: colore | md cielo | light}};" | QI (Esploratori del Tempo, dell'Oscurità e del Cielo)
| 0 || 1 || 60 || 110 || 160 || 210 || 260 || 310 || 360 || 410 || 460 || 510 || 560 || 610 || 660 || 710 || 760 || 810 || 860 || 910 || 960 || - || 999
|}
 
I punti QI possono essere aumentati grazie all'uso delle [[Gomma|gommeCaramelle Gommose]]. Il numero di punti QI datiguadagnati aldal Pokémon, dipende dalla gommacompatibilità stessatra il tipo della Caramella Gommosa e i tipi del Pokémon. Infatti, lead gommeogni sonotipo di diversogomma è associato un tipo e sonoun preferitePokémon guadagnerà più punti QI da ununa tipoCaramella diGommosa Pokémonpiù compatibile con i insuoi particolaretipi. Questa relazionetabella può essere usata per calcolare il numero di punti QI che il Pokémon guadagnerà:
{| class="roundy" style="margin:auto; width:auto; text-align:center; background: #{{#invoke: colore | md cielo | light}}; border: 3px solid #{{#invoke: colore | md cielo}};"
 
|- style="background:#fff" class="roundy-tl roundy-tr"
{| class="roundy" style="margin:auto; width:auto; text-align:center; background: #{{#invoke: colore | md cielo | light}}; border: 3px solid #{{#invoke: colore | md cielo}};"
|- style="background:#fff"
! Relazione al tipo
! Punti QI guadagnati
|- style="background:#fff;"
| Adatto alStesso tipo del Pokémon <!--Matches Pokémon's type-->
| 7{{#invoke:sup|PMDRB}}/5{{#invoke:sup|PMDTOC}}
| 7 (Squadra Rossa e Blu)<br/>5 (Esploratori del Tempo, Oscurità e Cielo)
|- style="background:#fff;"
| ForteSuperefficace concontro il tipo del Pokémon
| 4
|- style="background:#fff;"
| NeutraleNormale concontro il tipo del Pokémon
| 3
|- style="background:#fff;"
| DeboleNon conmolto efficace contro il tipo del Pokémon
| 2
|- style="background:#fff;"
| Inefficace concontro il tipo del Pokémon
| 1
|}
In Squadra Rossa e Squadra Blu, le [[Caramelle Gommose#Gommadoro|Gommadoro]] ({{t2|Psico}}) vengono considerate superefficaci contro il {{t2|Spettro}} invece che normali.
<!--
In Red and Blue Rescue Teams, Gold (Psychic) Gummis are considered strong against the Ghost type as opposed to neutral.
 
Se un Pokémon con due tipi mangia una Caramella Gommosa, il numero di punti QI guadagnato viene calcolato diversamente a seconda del gioco:
In the case of dual types, this is first calculated for both types individually. In Red and Blue Rescue Teams, the two are then added together. Because of this, Pokémon with two types will increase their IQ at a faster rate than Pokémon with just one type. For an example, take a dual-type {{2t|Water|Ground}} Pokémon such as [[Swampert]]. A Blue (Water) Gummi will add 11 IQ points as it is a Water type (+7) and Water attacks are strong against Ground Pokémon (+4). A Yellow (Electric) Gummi will add 5 IQ points as Electric attacks are strong against Water Pokémon (+4) and ineffective against Ground Pokémon (+1).
* In Squadra Rossa e Squadra Blu il Pokémon guadagna un numero di punti QI pari alla somma dei punti QI che avrebbe ottenuto da ognuno dei suoi due tipi singolarmente. Per questo, i Pokémon con due tipi hanno un cresita del QI più rapida dei Pokémon con un solo tipo. Per esempio, se [[Swampert]] di doppio tipo {{2t|Acqua|Terra}} mangia una [[Caramelle Gommose#Gommablu|Gommablu]] ({{t2|Acqua}}) guadagna 7 punti QI dal suo tipo Acqua (che è lo stesso tipo della gomma) e 4 punti QI dal suo tipo Terra (su cui il tipo della gomma è superefficace), per un totale di 11 punti QI. Una [[Caramelle Gommose#Gommaerba|Gommaerba]] ({{t2|Erba}}) invece gli fa guadagnare soltanto 8 punti QI: 4 dal suo tipo Acqua e 4 dal suo tipo Terra (sui quali il tipo della gomma è superefficace).
* In Esploratori del Tempo, dell'Oscurità e del Cielo il Pokémon guadagna un numero di punti QI pari al maggiore tra i due punteggi che avrebbe guadagnato mangiando la gomma se fosse stato solo di uno dei suoi due tipi. Per esempio, in questi giochi Swampert, mangiando sempre una Gommablu, otterrebbe solo 5 punti QI: infatti si prende il valore massimo tra 5 (punti guadagnati per il suo tipo Acqua, stesso della gomma) e 4 (punti guadagnati dal suo tipo Terra, su cui la gomma è superefficace). Invece mangiando la Gommaerba guadagnerebbe 4 punti QI, dato che sia il tipo Acqua che il tipo Terra sono deboli ad Erba.
 
In Explorers of Time, Darkness, and Sky, the higher of the two values is taken. Thus, Gummis matching the Pokémon's type are always preferred over other types of Gummis. Furthermore, IQ can be raised with other items: Wonder Gummis raise IQ by 15 points. Nectar raises IQ by 10 points. The [[lookalike item]] [[Gravelyrock]] raises IQ by 10 points for [[Bonsly]] and [[Sudowoodo]]. The item [[IQ Booster]] raises IQ by one point on certain floors of dungeons. Drinks mixed in [[Spinda's Café]] may also raise IQ. All Gummi drinks act identically to regular Gummis. A good Gummi drink raises IQ by 2 additional points. A good {{DL|Ether|Max Elixir}} drink raises IQ by 2 points, while a good [[Eyedrop Seed]] drink raises IQ by 3 points. Good drinks from lookalike items (exceptions: Gone Pebble, Wander Gummi, No-Slip Cap, Gaggle Specs, and Y-Ray Specs) raise IQ by 3 points (2 for Gravelyrocks). Miracle drinks will raise IQ by a random amount.
 
Tuttavia in Eslporatori del Tempo, dell'Oscurità e del Cielo esistono altri modi per aumentare il QI: le [[Caramelle Gommose#Gommaincanto|Gommaincanto]] aumentano il QI di 15 punti e il [[Bevande salutari#Nettare|Nettare]] di 10 punti. Solo in Esploratori del Cielo, è possibile aumentare il QI anche con i seguenti metodi. Il [[Strumenti esclusivi di Esploratori del Cielo#Turbo QI|Turbo QI]] può aumentare il QI di un punto quando si raggiunge un nuovo piano. Il [[Similstrumenti|Similstrumento]] [[Cibo (Mystery Dungeon)#Gravelgoccia|Gravelgoccia]] aumenta di 10 punti il QI di [[Bonsly]] o [[Sudowoodo]]. Le bevande prese al [[Caffè di Spinda#Barsucco|Barsucco]] possono aumentare il QI: tutte le bevande fatte con le Caramelle Gommose aumentano il QI come la gomma con cui sono state fatte. Una buona bevanda di Caramella Gommosa aumenta il QI di altri 2 punti. Un buona bevanda di [[Bevande salutari#Elisir Max|Elisir Max]] aumenta il QI di 2 punti. Una buona bevanda di [[Semi#Semevista|Semevista]] aumenta il QI di 3 punti. Le bevande miracolose aumentano il QI di un punteggio casuale.
IQ can also be raised by holding an IQ Booster which occasionally boosts the Pokémon's IQ as it moves between floors. Because the amount of IQ gained depends on the dungeon difficulty, easy dungeons with low-level Pokémon, like Beach Cave, will give the holder a small trickle while harder dungeons with dangerous, high-level Pokémon, like [[Zero Isle North]], will give significant spurts.
 
-->
==Abilità QI==
Le Abilità QI sono abilità che un Pokémon ottiene ad un determinato punteggio di QI (che dipende dall'Abilità). Queste abilità sono aiutano un Pokémon durante l'esplorazione di un [[dungeon]] con numerosi effetti positivi.
In Squadra Rossa e Blu, le abilità QI di un Pokémon, possono essere controllate nel menu al di sotto di ogni singolo Pokémon nei [[Dungeon]] o nelle [[Area Amico|Aree Amico]]. Ci sono un totale di 23 abilità, inoltre, è possibile averne 12 attive per volta. Le abilità senza un gruppo possono essere attivate contemporaneamente.
 
===Squadra Rossa e Squadra Blu===
In Squadra Rossa e Squadra Blu, le abilitàAbilità QI di un Pokémon, possono essere controllate nel menu al di sotto di ogni singolo Pokémon nei [[Dungeondungeon]] o nelle [[Area Amico|Aree Amico]]. Ci sono un totale di 23 abilitàAbilità, inoltre, è possibile averne 12 attive 12 per volta. LeAlcune abilitàAbilità senzaappartengono ad un gruppo, e due Abilità dello stesso gruppo non possono essere attivateattive contemporaneamente. Ogni Pokémon può apprendere tutte le Abilità QI.
<!--
 
{| class="sortable roundy" style="width: 100%; text-align:center; background: #{{#invoke: colore | md cielo | light}}; border: 3px solid #{{#invoke: colore | md cielo}};"
Questo è un elenco delle Abilità QI presenti in questi giochi:
{| class="sortable roundy" style="width: 100%; text-align:center; background: #{{#invoke: colore | md cielorosso | light}}; border: 3px solid #{{#invoke: colore | md cieloblu}};"
|-
! Required IQ
! Game description
! Other notes
|- style="background:#fff;"
| 0
| -
| The Pokémon can catch and hold a thrown item. It can’t make a catch if it is already holding an item. It also can’t catch Seeds and drink items.
|
|- style="background:#fff;"
| 0
| -
| If this Pokémon has a foe targeted for a move or a thrown item, it will check first for walls and other Pokémon that may get in the way. It will stop if there is an obstacle.
| In the case of [[linked move]]s, Course Checker will only check the first one. So if the combination is {{m|Growl}}+{{m|Razor Leaf}}, the Razor Leaf could still be wasted as it has more terrain limitations than Growl.
|- style="background:#fff;"
| 0
| B
| The Pokémon will focus on traveling. It will use moves and items less often.
| As long as moving is an option, the partner will do so and not stop to attack any nearby Pokémon.
|- style="background:#fff;"
| 0
| -
| The Pokémon will use or throw its hold item.
| The main benefit of this skill is that it can be turned off to provide an extra storage space.
|- style="background:#fff;"
| 0
| G
| The Pokémon will only use moves. It will not use its regular attack.
| This can be used in conjunction with the move menu to get the partner to use a particular attack.
|- style="background:#fff;"
| 5
| G
| The Pokémon will stop using linked moves that are on the verge of delinking. It also stops using moves with no PP left.
| As it is possible to stop partners using a particular move, this can safely be switched with Exclusive Move-User when required.
|- style="background:#fff;"
| 10
| B
| When battling several foes, the Pokémon will first target Pokémon with the lowest HP.
| As the weaker foes are likely to go down in one hit, this allows the leader to focus on the stronger ones without the annoyance of the attacks from the weakest.
|- style="background:#fff;"
| 25
| -
| If its target has a status problem, the Pokémon will not use moves that cause the same status problem.
|
|- style="background:#fff;"
| 40
| -
| If it becomes Confused or is Cowering, the Pokémon’s wildly thrown attacks will not hit friends.
|
|- style="background:#fff;"
| 70
| E
| The Pokémon recovers faster from status problems.
| Temporary status conditions will usually not last beyond 3 turns with this skill.
|- style="background:#fff;"
| 100
| A
| The Pokémon becomes better at evading attacks and moves.
|
|- style="background:#fff;"
| 110
| A
| The Pokémon’s critical-hit rate is boosted when attacking foes with a type disadvantage.
|
|- style="background:#fff;"
| 130
| B
| When battling several foes, the Pokémon will first target Pokémon that have a type disadvantage.
|
|- style="background:#fff;"
| 140
| D
| The Pokémon often avoids stepping on visible traps.
| Switching places with the partner when standing on a trap will not count towards Trap Avoider. Partners will also avoid Wonder Tiles.
|- style="background:#fff;"
| 160
| E
| The Pokémon resists sleep from traps and the moves of foes.
|
|- style="background:#fff;"
| 200
| B
| When battling several foes, the Pokémon will first target the Pokémon that are worth the most Exp. Points.
| While all Pokémon in the team share the experience points, this will usually make the partner attack the stronger foes.
|- style="background:#fff;"
| 250
| E
| The Pokémon’s Belly empties slower.
|
|- style="background:#fff;"
| 300
| F
| The Pokémon will avoid fiery lava.
| Any non-{{t|fire}} Pokémon that can travel over lava (including through later IQ skills) will get the Burn condition on stepping over it. As they would normally do it without thought, this stops the problem.
|- style="background:#fff;"
| 400
| C
| The Pokémon gains the ability to walk on water, lava, and clouds.
|
|- style="background:#fff;"
| 500
| A
| The Pokémon’s regular attacks never miss.
|
|- style="background:#fff;"
| 600
| F
| If the Pokémon is on an undiscovered trap, upon taking a step it will make the trap visible without setting it off.
| Stepping on an exposed trap will still have an effect. In combination with Trap Avoider, the danger of traps practically disappears.
|- style="background:#fff;"
| 800
| D
| The Pokémon avoids monster houses.
| While the partner will not will not wander into Monster Houses on their own, the leader can still activate them.
|- style="background:#fff;"
| 990
| C
|}
-->
| 7 (Squadra Rossa e Blu)<br/>5 (===Esploratori del Tempo, dell'Oscurità e del Cielo)===
In Esploratori del Tempo, dell'Oscurità e del Cielo le Abilità Qi vengono controllate dall'aposito menu di ogni Pokémon. In totale ci sono ben 62 Abilità QI, ma nessun Pokémon è in grado di impararle tutte. Infatti in questi giochi ogni Pokémon appartiene ad un gruppo QI, che determina quali abilità può imparare. Qui è possibile avere attive quante Abilità QI si vuole contemporaneamente, anche se non tutte le Abilità possono essere disattivate.
 
==Nemici con QI==
Il QI riguarda il giocatore, lai suoi compagni di squadra e può riguardareriguarda allo stesso modo anche i nemici. In Esploratori del Tempo, dell'Oscurità e del Cielo, la maggior parte dei nemici alla fine della storia, avrannoavrà un numeropunteggio minimo di QI. A partire dal dopo storia, tutti i nemici avranno un numeropunteggio di QI pari a 300-330 e tutte le abilitàAbilità QI associate. I Pokémon incontrati nellaad [[Isola Zero Est]] (P.23-24), nella [[Grotta Infuocata]] (P.23-29) e nell'ad [[Isola Zero Nord]] (P.50-74) avranno un QI pari a 600. I Pokémon incontrati nell'ad Isola Zero Nord (passato il P.70) e nell'ad [[Isola Zero CentraleCentro]] (in tutti i piani), avranno un QI pari a 850.
 
Tutti i Pokémon [[ReclutareReclutamento|reclutati]] nelnella Team[[Squadra di Soccorso|Squadra del giocatore]], inizieranno con un QI minimopari ad 1.
 
==Evoluzione==
Tutti i Pokémon che si evolvono per amicizia nella [[serie principale]] richiedono un maggiore numeropunteggio di QI per evolversi in Mystery Dungeon. Il numero di stellepunti richiesterichiesti cambia a seconda della specie.
 
{| class="roundy text-center" style="margin:auto; width:auto; text-align:center; background: #{{#invoke: colore | md cielo | light}}; border: 3px solid #{{#invoke: colore | md cielo}};"
|-
! Pokémon
! QI
! Evolve in
|- style="background:#fff;"
| rowspan="2" | [[Eevee]]
| rowspan="5" | 100
| [[Espeon]]
|- style="background:#fff;"
| [[Umbreon]]
|- style="background:#fff;"
| [[Riolu]]
| [[Lucario]]
|- style="background:#fff;"
| [[Budew]]
| [[Roselia]]
|- style="background:#fff;"
| [[Chingling]]
| [[Chimecho]]
|- style="background:#fff;"
| [[Golbat]]
| rowspan="3" | 150 (Squadra Rossa e Blu)<br{{#invoke:sup|PMDRB}}/>200 (Esploratori del Tempo, Oscurità e Cielo){{#invoke:sup|PMDTOC}}
| [[Crobat]]
|- style="background:#fff;"
| [[Togepi]]
| [[Togetic]]
|- style="background:#fff;"
| [[Chansey]]
| [[Blissey]]
|- style="background:#fff;"
| [[Pichu]]
| rowspan="4" | 200
| [[Pikachu]]
|- style="background:#fff;"
| [[Cleffa]]
| [[Clefairy]]
|- style="background:#fff;"
| [[Igglybuff]]
| [[Jigglypuff]]
|- style="background:#fff;"
| [[Azurill]]
| [[Marill]]
 
==Mosse==
Le mosse {{m|Frustrazione}} e {{m|Ritorno}} arrecano un danno pari al QI del Pokémon che le usa. Senza alcun punto di quoziente d'intelligenzaQI, Ritorno causerà un danno pari a 5PS5 PS, mentre Frustrazione ne causerà 45. Al valore massimo di QI, i valori saranno invertiti. Nei normali [[Dungeondungeon]] questi attacchi possono risultare deboli, ma in posti come la [[Grotta Sogno]], la [[Torre Gioiosa]] e la [[Foresta Purezza]] (dove il livello QI del Pokémon è temporaneamente ridotto a 0 e il livello del Pokémon portato a 1) Frustrazione può essererivelarsi molto utile.
 
Alcuni Pokémon possono imparare mosse speciali se il loro quoziente d'intelligenza è abbastanza alto:
 
===Squadra Rossa e Blu===
{| class="roundy text-center" style="margin:auto; width:auto; text-align:center; background: #{{#invoke: colore | md cielorosso | light}}; border: 3px solid #{{#invoke: colore | md cieloblu}};"
|-
! Pokémon
! Livello
! Mossa
|- style="background:#fff;"
| [[Venusaur]]
| 333
| 99
| {{m|Radicalbero}}
|- style="background:#fff;"
| [[Charizard]]
| 333
| 99
| {{m|Incendio}}
|- style="background:#fff;"
| [[Blastoise]]
| 333
| 99
| {{m|Idrocannone}}
|- style="background:#fff;"
| [[Pichu]]
| 333
 
==Gruppi QI==
In Esploratori del Tempo, Oscurità e Cielo, i Pokémon sono divisi in 10 gruppi di QI (dalla A alla J). Questa suddivisione influisce sulle abilitàAbilità che i Pokémon imparerannopossono imparare. Quello che segue è un elenco delle abilitàAbilità dei Pokémon in base ai gruppi a cui appartengono. Si noti che alcune abilitàAbilità appaiano in più gruppi, specialmente quelle apprese in partenza. Inoltre, diversamente dai primi giochi, ogni abilità può essere attivata o disattivata.
<!--{| class="roundy text-center" style="margin:auto; width:auto; text-align:center; background: #{{#invoke: colore | md cielo tempo| light}}; border: 3px solid #{{#invoke: colore | md cielooscurità}};"
|-
! Gruppo
! Quando l'apprende
! Effetto
|- style="background:#fff;"
| rowspan="24" | A
| Dedicated Traveler
| Base Skill
| Prioritizes moving over using attacks or items
|- style="background:#fff;"
| Course Checker
| Base Skill
| Refrains from attacks that would be blocked by walls or allies.
|- style="background:#fff;"
| Escapist
| Base Skill
| Can use the Explorer Badge to leave the dungeon. Cannot be turned off.
|- style="background:#fff;"
| Item Catcher
| Base Skill
| Can catch a Throwing Item and keep it for its own.
|- style="background:#fff;"
| Item Master
| Base Skill
| Can use and throw its held item.
|- style="background:#fff;"
| Exclusive Move-User
| Base Skill
| Uses only moves, not regular attacks.
|- style="background:#fff;"
| Status Checker
| 25 (☆0.5)
| Refrains from moves that inflict a status that the foe already has.
|- style="background:#fff;"
| Non-traitor
| 40 (☆0.5)
| Does not attack friends, even when confused or in cowering status.
|- style="background:#fff;"
| Acute Sniffer
| 50 (☆0.5)
| Lets you know the number of items on the floor.
|- style="background:#fff;"
| PP Saver
| 55 (☆0.5)
| Sometimes gets to use a move without draining PP.
|- style="background:#fff;"
| Type-Advantage Master
| 105 (☆1)
| Raises the critical-hit rate of type-effective moves.
|- style="background:#fff;"
| Survivalist
| 140 (☆1.5)
| Restores more Belly stat when eating food. Sometimes avoids getting status changes when eating Grimy Food.
|- style="background:#fff;"
| Coin Watcher
| 150 (☆1.5)
| When picking up Poké, the Pokémon pulls in 1.2 times the value of the coin. Cannot be turned off.
|- style="background:#fff;"
| Nonsleeper
| 160 (☆2)
| Pokémon is immune to nightmare, sleep, yawning and napping status.
|- style="background:#fff;"
| Lava Evader
| 300 (☆3)
| Avoids entering lava.
|- style="background:#fff;"
| Multitalent
| 310 (☆3.5)
| Adds 5 to Pokémon's max PP. Cannot be turned off.
|- style="background:#fff;"
| Haggler
| 350 (☆3.5)
| Can buy low and sell high at Kecleon Markets inside the dungeons.
|- style="background:#fff;"
| Collector
| 370 (☆4)
| Raises fallen foes' rate of dropping Treasure Boxes.
|- style="background:#fff;"
| All-Terrain Hiker
| 400 (☆4)
| Can cross water, lava and valleys.
|- style="background:#fff;"
| Trap Buster
| 420 (☆4.5)
| Occasionally destroys traps by stepping on them.
|- style="background:#fff;"
| Stair Sensor
| 480 (☆5)
| Learns the location of the stairs when changing floors.
|- style="background:#fff;"
| Map Surveyor
| 580 (☆6)
| Knows the floor layout.
|- style="background:#fff;"
| House Avoider
| 800 (☆8)
| Does not enter Monster Houses.
|- style="background:#fff;"
| Pierce Hurler
| 850 (☆8.5)
| Throwing items penetrate Pokémon and walls and continues flying.
|- style="background:#fff;"
| rowspan="24" | B
| Dedicated Traveler
| Base Skill
| Prioritizes moving over using attacks or items.
|- style="background:#fff;"
| Course Checker
| Base Skill
| Refrains from attacks that would be blocked by walls or allies.
|- style="background:#fff;"
| Escapist
| Base Skill
| Can use the Explorer Badge to leave the dungeon. Cannot be turned off.
|- style="background:#fff;"
| Item Catcher
| Base Skill
| Can catch a Throwing Item and keep it for its own.
|- style="background:#fff;"
| Item Master
| Base Skill
| Can use and throw its held item.
|- style="background:#fff;"
| Exclusive Move-User
| Base Skill
| Uses only moves, not regular attacks.
|- style="background:#fff;"
| Status Cheker
| 25 (☆0.5)
| Refrains from moves that inflict status change that the foe already has.
|- style="background:#fff;"
| Cheerleader
| 30 (☆0.5)
| Raises the Attack and Sp. Attack of neighboring allies by 1 level.
|- style="background:#fff;"
| Nontraitor
| 40 (☆0.5)
| Does not attack allies, even when confused or in cowering status.
|- style="background:#fff;"
| Bodyguard
| 65 (☆1)
| Takes damage in place of friends who are low on HP.
|- style="background:#fff;"
| Type-Advantage Master
| 105 (☆1)
| Raises the critical-hit rate of type-effective moves.
|- style="background:#fff;"
| Coin Watcher
| 150 (☆1.5)
| When picking up Poké, the Pokémon pulls in 1.2 times the value of the coin. Cannot be turned off.
|- style="background:#fff;"
| Nonsleeper
| 160 (☆2)
| Pokémon is immune to nightmare, sleep, yawning and napping.
|- style="background:#fff;"
| Gap Prober
| 170 (☆2)
| Moves and throwing items pass harmlessly through allies.
|- style="background:#fff;"
| Wise Healer
| 175 (☆2)
| Raises the effectiveness of HP-recovery items and moves.
|- style="background:#fff;"
| Deep Breather
| 190 (☆2)
| Recovers 1 PP to a random move when changing floors.
|- style="background:#fff;"
| Lava Evader
| 300 (☆3)
| Avoids entering lava.
|- style="background:#fff;"
| Haggler
| 350 (☆3.5)
| Can buy low and sell high at Kecleon Markets inside dungeons.
|- style="background:#fff;"
| Trap Buster
| 420 (☆4.5)
| Occasionally destroys traps by stepping on them.
|- style="background:#fff;"
| Fast Friend
| 550 (☆5.5)
| Raises likelihood of recruiting defeated foes by 1%.
|- style="background:#fff;"
| Trap Seer
| 600 (☆6)
| Pokémon can see hidden Traps at its feet without setting them off.
|- style="background:#fff;"
| House Avoider
| 800 (☆8)
| Does not enter Monster Houses.
|- style="background:#fff;"
| Pierce Hunter
| 850 (☆8.5)
| Throwing items penetrate Pokémon and walls, and continue flying.
|- style="background:#fff;"
| Nature Gifter
| 900 (☆9)
| Extends the effects of seeds and berries to the allies. Only works for leader Pokémon.
|- style="background:#fff;"
| rowspan="24" | C
| Course Checker
| Base Skill
| Refrains from attacks that would be blocked by walls or allies.
|- style="background:#fff;"
| Escapist
| Base Skill
| Can use the Explorer Badge to leave the dungeon. Cannot be turned off.
|- style="background:#fff;"
| Item Catcher
| Base Skill
| Can catch a Throwing Item and keep it for its own.
|- style="background:#fff;"
| Item Master
| Base Skill
| Can use and throw its held item.
|- style="background:#fff;"
| Exclusive Move-User
| Base Skill
| Uses only moves, not regular attacks.
|- style="background:#fff;"
| Status Checker
| 25 (☆0.5)
| Refrains from moves that inflict a status change that the foe already has.
|- style="background:#fff;"
| Nontraitor
| 40 (☆0.5)
| Does not attack allies, even when confused or in cowering status.
|- style="background:#fff;"
| Brick-Tough
| 100 (☆1)
| Adds 10 to max HP. Cannot be turned off.
|- style="background:#fff;"
| Type-Advantage Master
| 105 (☆1)
| Raises the critical-hit rate of type-effective moves.
|- style="background:#fff;"
| Power Pitcher
| 130 (☆1.5)
| Throwing items deal 1.5 times the damage. Does not work with Geo Pebbles and Gravelerocks.
|- style="background:#fff;"
| Survivalist
| 140 (☆1.5)
| Restores more Belly stat when eating food. Sometimes avoids getting status problems from Grimy Food.
|- style="background:#fff;"
| Nonsleeper
| 160 (☆2)
| Pokémon is immune to nightmare, sleep, yawning and napping.
|- style="background:#fff;"
| Concentrator
| 185 (☆2)
| Raises Accuracy by 1 but decreases Evasion by 1.
|- style="background:#fff;"
| Practice Swinger
| 195 (☆2)
| Raises Attack and Special Attack by 1 on the turn after a missed attack.
|- style="background:#fff;"
| Exp. Go-Getter
| 200 (☆2)
| Prioritizes attack foes with a higher experience point payout.
|- style="background:#fff;"
| Aggressor
| 220 (☆2.5)
| Raises both Attack stats by 1 each, but decreases both Defense stats by 1 each.
|- style="background:#fff;"
| Counter Basher
| 280 (☆3)
| Lowers Defense by 1, and sometimes sends the damage taken back to the foe if the foe is adjacent.
|- style="background:#fff;"
| Lava Evader
| 300 (☆3)
| Avoids entering lava.
|- style="background:#fff;"
| Erratic Player
| 340 (☆3.5)
| Increases multiplier effect of type compatibility.
|- style="background:#fff;"
| Clutch Performer
| 360 (☆4)
| Raises Evasion by 2 when HP is below 25%.
|- style="background:#fff;"
| Extra Striker
| 520 (☆5.5)
| Sometimes strikes again following an attack.
|- style="background:#fff;"
| Intimidator
| 560 (☆6)
| Sometimes causes attacking foe to cringe.
|- style="background:#fff;"
| No-Charger
| 570 (☆6)
| Unleashes charged attacks in one turn, while draining 2 PP.
|- style="background:#fff;"
| Pierce Hurler
| 850 (☆8.5)
| Throwing Items penetrate Pokémon and walls and continues flying.
|- style="background:#fff;"
| rowspan="24" | D
| Course Checker
| Base Skill
| Refrains from attacks that would be blocked by walls or allies.
|- style="background:#fff;"
| Escapist
| Base Skill
| Can use the Explorer Badge to leave the dungeon. Cannot be turned off.
|- style="background:#fff;"
| Item Catcher
| Base Skill
| Can catch a Throwing Item and keep it for its own.
|- style="background:#fff;"
| Item Master
| Base Skill
| Can use and throw its held item.
|- style="background:#fff;"
| Dedicated Traveler
| Base Skill
| Prioritizes moving over using attacks or items.
|- style="background:#fff;"
| Exclusive Move-User
| Base Skill
| Uses only moves, not regular attacks.
|- style="background:#fff;"
| Status Checker
| 25 (☆0.5)
| Refrains from moves that inflict a status change that the foe already has.
|- style="background:#fff;"
| Nontraitor
| 40 (☆0.5)
| Does not attack allies, even when confused or in cowering status.
|- style="background:#fff;"
| PP Saver
| 55 (☆0.5)
| Sometimes gets to use a move without draining PP.
|- style="background:#fff;"
| Self-Curer
| 70 (☆1)
| Shortens required turns for Pokémon to heal from status.
|- style="background:#fff;"
| Gap Prober
| 170 (☆2)
| Moves and throwing items pass harmlessly through allies.
|- style="background:#fff;"
| Concentrator
| 185 (☆2)
| Raises Accuracy by 1 but decreases Evasion by 1.
|- style="background:#fff;"
| Practice Swinger
| 195 (☆2)
| Raises Attack and Special Attack by 1 on the turn after a missed attack.
|- style="background:#fff;"
| Trap Avoider
| 240 (☆2.5)
| Avoids visible traps only.
|- style="background:#fff;"
| Sharp Shooter
| 260 (☆3)
| Raises critical-hit ratio.
|- style="background:#fff;"
| Lava Evader
| 300 (☆3)
| Avoids entering lava.
|- style="background:#fff;"
| Counter Hitter
| 330 (☆3.5)
| Sometimes counters 1/4 of the damage received back to the adjacent opponent.
|- style="background:#fff;"
| Clutch Performer
| 360 (☆4)
| Raises Evasion by 2 when HP is below 25%.
|- style="background:#fff;"
| Critical Dodger
| 440 (☆4.5)
| Immunity to critical hits.
|- style="background:#fff;"
| Stair Sensor
| 480 (☆5)
| Learns the location of the stairs when changing floors.
|- style="background:#fff;"
| Extra Striker
| 520 (☆5.5)
| Sometimes strikes again following an attack.
|- style="background:#fff;"
| Quick Dodger
| 540 (☆5.5)
| Raises likelihood of dodging attacks.
|- style="background:#fff;"
| Trap Seer
| 600 (☆6)
| Able to step on traps without setting off.
|- style="background:#fff;"
| Quick Striker
| 750 (☆7.5)
| Can do two regular attacks in one turn in a row.
|- style="background:#fff;"
| rowspan="24" | E
| Course Checker
| Base Skill
| Refrains from attacks that would be blocked by walls or allies.
|- style="background:#fff;"
| Escapist
| Base Skill
| Can use the Explorer Badge to leave the dungeon. Cannot be turned off.
|- style="background:#fff;"
| Item Catcher
| Base Skill
| Can catch a Throwing Item and keep it for its own.
|- style="background:#fff;"
| Item Master
| Base Skill
| Can use and throw its held item.
|- style="background:#fff;"
| Exclusive Move-User
| Base Skill
| Uses only moves, not regular attacks.
|- style="background:#fff;"
| Efficiency Expert
| 10 (☆0.5)
| Attacks Pokémon with the lowest HP first.
|- style="background:#fff;"
| Status Checker
| 25 (☆0.5)
| Refrains from moves that inflict a status change that the foe already has.
|- style="background:#fff;"
| Cheerleader
| 30 (☆0.5)
| Raises the Attack and Sp. Attack of neighboring allies by 1 level.
|- style="background:#fff;"
| Nontraitor
| 40 (☆0.5)
| Does not attack allies, even when confused or in cowering status.
|- style="background:#fff;"
| Bodyguard
| 65 (☆1)
| Takes damage in place of friends who are low on HP.
|- style="background:#fff;"
| Brick-Tough
| 100 (☆1)
| Adds 10 to max HP. Cannot be turned off.
|- style="background:#fff;"
| Power Pitcher
| 130 (☆1.5)
| Throwing items deal 1.5 times the damage. Does not work with Geo Pebbles and Gravelerocks.
|- style="background:#fff;"
| Survivalist
| 140 (☆1.5)
| Restores more Belly stat when eating food. Sometimes avoids getting status changes when eating Grimy Food.
|- style="background:#fff;"
| Wise Healer
| 175 (☆2)
| Raises the effectiveness of HP-recovery items and moves.
|- style="background:#fff;"
| Wary Fighter
| 180 (☆2)
| User steps back one tile when it misses a move.
|- style="background:#fff;"
| Deep Breather
| 190 (☆2)
| Recovers 1 PP to a random move when changing floors.
|- style="background:#fff;"
| Defender
| 230 (☆2.5)
| Raises Defense and Sp. Defense by 1 but lowers Attack and Sp. Attack by 1.
|- style="background:#fff;"
| Energy Saver
| 250 (☆2.5)
| Belly goes down slower.
|- style="background:#fff;"
| Quick Healer
| 290 (☆3)
| Raises natural HP recovery.
|- style="background:#fff;"
| Lava Evader
| 300 (☆3)
| Avoids entering lava.
|- style="background:#fff;"
| Counter Hitter
| 330 (☆3.5)
| Sometimes counters 1/4 of the damage received back to the adjacent opponent.
|- style="background:#fff;"
| Sure-Hit Attacker
| 500 (☆5)
| Regular attacks do not miss.
|- style="background:#fff;"
| Intimidator
| 560 (☆6)
| Sometimes causes attacking foe to cringe.
|- style="background:#fff;"
| House Avoider
| 800 (☆8)
| Does not enter Monster Houses.
|- style="background:#fff;"
| rowspan="24" | F
| Course Checker
| Base Skill
| Refrains from attacks that would be blocked by walls or allies.
|- style="background:#fff;"
| Escapist
| Base Skill
| Can use the Explorer Badge to leave the dungeon. Cannot be turned off.
|- style="background:#fff;"
| Item Catcher
| Base Skill
| Can catch a Throwing Item and keep it for its own.
|- style="background:#fff;"
| Item Master
| Base Skill
| Can use and throw its held item.
|- style="background:#fff;"
| Exclusive Move-User
| Base Skill
| Uses only moves, not regular attacks.
|- style="background:#fff;"
| Status Checker
| 25 (☆0.5)
| Refrains from moves that inflict a status change that the foe already has.
|- style="background:#fff;"
| Nontraitor
| 40 (☆0.5)
| Does not attack allies, even when confused or in cowering status.
|- style="background:#fff;"
| PP Saver
| 55 (☆0.5)
| Sometimes gets to use a move without draining PP.
|- style="background:#fff;"
| Self Curer
| 70 (☆1)
| Shortens required turns for Pokémon to heal from status.
|- style="background:#fff;"
| Type-Advantage Master
| 105 (☆1)
| Raises critical hit rate for type-effective moves.
|- style="background:#fff;"
| Weak-Type picker
| 125 (☆1.5)
| Targets foes with good type compatibility.
|- style="background:#fff;"
| Gap Prober
| 170 (☆2)
| Ranged moves and throwing items can pass allies without causing damage.
|- style="background:#fff;"
| Wary Fighter
| 180 (☆2)
| User steps back one tile when it misses a move.
|- style="background:#fff;"
| Sharp Shooter
| 260 (☆3)
| Raises critical-hit ratio.
|- style="background:#fff;"
| Hit-and-Runner
| 270 (☆3)
| Sometimes cancels foe's counter-attacks.
|- style="background:#fff;"
| Lava Evader
| 300 (☆3)
| Avoids entering lava.
|- style="background:#fff;"
| Multi talent
| 310 (☆3.5)
| Adds 5 to Pokémon's max PP.
|- style="background:#fff;"
| Exp. Elite
| 320 (☆3.5)
| Earns more experience when defeating foes.
|- style="background:#fff;"
| All-Terrain Hiker
| 400 (☆4)
| Can walk on water, lava and valleys.
|- style="background:#fff;"
| Trap Buster
| 420 (☆4.5)
| Sometimes destroys traps when stepping on them.
|- style="background:#fff;"
| Stair Sensor
| 480 (☆5)
| Learns the location of stairs when changing floors.
|- style="background:#fff;"
| No-Charger
| 570 (☆6)
| Automatically uses charged attack without delay at the cost of 2 PP.
|- style="background:#fff;"
| House Avoider
| 800 (☆8)
| Does not enter Monster Houses.
|- style="background:#fff;"
| Pierce Hurler
| 850 (☆8.5)
| Throwing items penetrate Pokémon and keep flying.
|- style="background:#fff;"
| rowspan="24" | G
| Course Checker
| Base Skill
| Refrains from attacks that would be blocked by walls or allies.
|- style="background:#fff;"
| Escapist
| Base Skill
| Can use the Explorer Badge to leave the dungeon. Cannot be turned off.
|- style="background:#fff;"
| Item Catcher
| Base Skill
| Can catch a thrown item and keep it for its own.
|- style="background:#fff;"
| Item Master
| Base Skill
| Can use and throw its hold item.
|- style="background:#fff;"
| Exclusive Move-User
| Base Skill
| Uses only moves, not regular attacks.
|- style="background:#fff;"
| Status Checker
| 25 (☆0.5)
| Refrains from moves that inflict a status change that the foe already has.
|- style="background:#fff;"
| Nontraitor
| 40 (☆0.5)
| Does not attack allies, even when confused or in cowering status.
|- style="background:#fff;"
| Acute Sniffer
| 50 (☆0.5)
| Lets you know the number of items on the floor.
|- style="background:#fff;"
| PP Saver
| 55 (☆0.5)
| Sometimes gets to use a move without draining PP.
|- style="background:#fff;"
| Self-Curer
| 70 (☆1)
| Shortens Pokémon's turns until its status change is cured.
|- style="background:#fff;"
| Practice Swinger
| 195 (☆2)
| Raises Attack and Sp. Attack by 1 on the turn after a missed attack.
|- style="background:#fff;"
| Exp. Go-Getter
| 200 (☆2)
| Prioritizes attacking foes with a high experience-point payout.
|- style="background:#fff;"
| Trap Avoider
| 240 (☆2.5)
| Dodges visible traps.
|- style="background:#fff;"
| Hit-and-Runner
| 270 (☆3)
| Sometimes nullifies counter-attacks.
|- style="background:#fff;"
| Quick Healer
| 290 (☆3)
| Raises rate of natural recovery.
|- style="background:#fff;"
| Lava Evader
| 300 (☆3)
| Avoids entering lava.
|- style="background:#fff;"
| Exp. Elite
| 320 (☆3.5)
| Earns more experience when defeating foes.
|- style="background:#fff;"
| Erratic Player
| 340 (☆3.5)
| Increases the multiplier effect of type compatibility.
|- style="background:#fff;"
| Critical Dodger
| 440 (☆4.5)
| Pokémon is immune to critical-hits.
|- style="background:#fff;"
| Stair Sensor
| 480 (☆5)
| Learns the location of the stairs when changing floors.
|- style="background:#fff;"
| Quick Dodger
| 540 (☆5.5)
| Raises the likelihood of dodging attacks.
|- style="background:#fff;"
| Map Surveyor
| 580 (☆6)
| Knows the floor layout.
|- style="background:#fff;"
| Trap Seer
| 600 (☆6)
| Pokémon can see hidden traps at its feet without setting them off.
|- style="background:#fff;"
| Quick Striker
| 750 (☆7.5)
| Can do two regular attacks in a row.
|- style="background:#fff;"
| rowspan="24" | H
| Course Checker
| Base Skill
| Refrains from attacks that would be blocked by walls or allies.
|- style="background:#fff;"
| Escapist
| Base Skill
| Can use the Explorer Badge to leave the dungeon. Cannot be turned off.
|- style="background:#fff;"
| Item Catcher
| Base Skill
| Can catch a thrown item and keep it for its own.
|- style="background:#fff;"
| Item Master
| Base Skill
| Can use and throw its hold item.
|- style="background:#fff;"
| Exclusive Move-User
| Base Skill
| Uses only moves, not regular attacks.
|- style="background:#fff;"
| Efficiency Expert
| 10 (☆0.5)
| Targets foes with low HP.
|- style="background:#fff;"
| Status Checker
| 25 (☆0.5)
| Refrains from moves that inflict a status that the foe already has.
|- style="background:#fff;"
| Nontraitor
| 40 (☆0.5)
| Does not attack allies, even when confused or in cowering status.
|- style="background:#fff;"
| Bodyguard
| 65 (☆1)
| Takes damage in place of allies who are low on HP.
|- style="background:#fff;"
| Self-Curer
| 70 (☆1)
| Shortens Pokémon's turns until its status change is cured.
|- style="background:#fff;"
| Brick-Tough
| 100 (☆1)
| Adds 10 to max HP. Cannot be turned off.
|- style="background:#fff;"
| Coin Watcher
| 150 (☆1.5)
| When Picking up Poké, the Pokémon pulls in 1.2 times the value of the coin. Cannot be turned off.
|- style="background:#fff;"
| Wise Healer
| 175 (☆2)
| Raises the effectiveness of HP-recovery items and moves.
|- style="background:#fff;"
| Wary Fighter
| 180 (☆2)
| Moves back 1 square when its attack misses.
|- style="background:#fff;"
| Deep Breather
| 190 (☆2)
| Recovers 1 PP to a random move when changing floors.
|- style="background:#fff;"
| Quick Healer
| 290 (☆3)
| Raises rate of natural HP recovery.
|- style="background:#fff;"
| Lava Evader
| 300 (☆3)
| Avoids entering lava.
|- style="background:#fff;"
| All-Terrain Hiker
| 400 (☆4)
| Can cross water, lava, and valleys.
|- style="background:#fff;"
| Trap Buster
| 420 (☆4.5)
| Occasionally destroys traps by stepping on them.
|- style="background:#fff;"
| Critical Dodger
| 440 (☆4.5)
| Pokémon is immune to critical-hits.
|- style="background:#fff;"
| Quick Dodger
| 554 (☆5.5)
| Raises likelihood of dodging attacks.
|- style="background:#fff;"
| Fast Friend
| 550 (☆5.5)
| Raises likelihood of recruiting defeated foes.
|- style="background:#fff;"
| House Avoider
| 800 (☆8)
| Does not enter Monster Houses.
|- style="background:#fff;"
| Nature Giver
| 900 (☆9)
| Extends the effects of seeds and berries to the Pokémon's allies. Only works for Leader Pokémon.
|- style="background:#fff;"
| rowspan="24" | I
| Course Checker
| Base Skill
| Refrains from attacks that would be blocked by walls or allies.
|- style="background:#fff;"
| Escapist
| Base Skill
| Can use the Explorer Badge to leave the dungeon. Cannot be turned off.
|- style="background:#fff;"
| Item Catcher
| Base Skill
| Can catch a thrown item and keep it for its own.
|- style="background:#fff;"
| Item Master
| Base Skill
| Can use and throw its hold item.
|- style="background:#fff;"
| Exclusive Move-User
| Base Skill
| Uses only moves, not regular attacks.
|- style="background:#fff;"
| Status Checker
| 25 (☆0.5)
| Refrains from moves that inflict a status change that the foe already has.
|- style="background:#fff;"
| Nontraitor
| 40 (☆0.5)
| Does not attack allies, even when confused or in cowering status.
|- style="background:#fff;"
| PP Saver
| 55 (☆0.5)
| Sometimes gets to use a move without draining PP.
|- style="background:#fff;"
| Self-Curer
| 70 (☆1)
| Shortens Pokémon's turns until its status change is cured.
|- style="background:#fff;"
| Power Pitcher
| 130 (☆1.5)
| Throwing items deal 1.5 times the damage. Does not work with Gravelerocks.
|- style="background:#fff;"
| Survivalist
| 140 (☆1.5)
| Restores more Belly stat when eating food. Sometimes avoids getting Status change when eating Grimy Food.
|- style="background:#fff;"
| Deep Breather
| 190 (☆2)
| Recovers 1 PP to a random move when changing floors.
|- style="background:#fff;"
| Practice Swinger
| 195 (☆2)
| Raises Attack and Sp. Attack by 1 on the turn after a missed attack.
|- style="background:#fff;"
| Exp. Go-Getter
| 200 (☆2)
| Prioritizes attacking foes with a high experience-point payout.
|- style="background:#fff;"
| Aggressor
| 220 (☆2.5)
| Raises Attack and Sp. Attack by 1 but lowers Defense and Sp. Defense by 1.
|- style="background:#fff;"
| Sharpshooter
| 260 (☆3)
| Raises critical-hit rate.
|- style="background:#fff;"
| Quick Healer
| 290 (☆3)
| Raises rate of natural HP recovery.
|- style="background:#fff;"
| Lava Evader
| 300 (☆3)
| Avoids entering lava.
|- style="background:#fff;"
| All-Terrain Hiker
| 400 (☆4)
| Can cross water, lava, and valleys.
|- style="background:#fff;"
| Extra Striker
| 520 (☆5.5)
| Sometimes strikes again following an attack.
|- style="background:#fff;"
| Quick Dodger
| 540 (☆5.5)
| Raises the likelihood of dodging attacks.
|- style="background:#fff;"
| Intimidator
| 560 (☆6)
| Sometimes causes attacking foe to cringe.
|- style="background:#fff;"
| House Avoider
| 800 (☆8)
| Does not enter Monster Houses.
|- style="background:#fff;"
| Time Tripper
| 950 (☆9.5)
| Raises initial Speed by 1.
|- style="background:#fff;"
| rowspan="24" | J
| Course Checker
| Base Skill
| Refrains from attacks that would be blocked by walls or allies.
|- style="background:#fff;"
| Escapist
| Base Skill
| Can use the Explorer Badge to leave the dungeon. Cannot be turned off.
|- style="background:#fff;"
| Item Catcher
| Base Skill
| Can catch a thrown item and keep it for its own.
|- style="background:#fff;"
| Item Master
| Base Skill
| Can use and throw its hold item.
|- style="background:#fff;"
| Exclusive Move-User
| Base Skill
| Uses only moves, not regular attacks.
|- style="background:#fff;"
| Status Checker
| 25 (☆0.5)
| Refrains from moves that inflict a status that the foe already has.
|- style="background:#fff;"
| Nontraitor
| 40 (☆0.5)
| Does not attack friends, even when confused or otherwise troubled.
|- style="background:#fff;"
| Risparmia-PP
| 55 (☆0.5)
| Di tanto in tanto il Pokémon usa una mossa senza consumare PP.
|- style="background:#fff;"
| Weak-Type Picker
| 125 (☆1.5)
| Targets foes with good type compatibility.
|- style="background:#fff;"
| Gap Prober
| 170 (☆2)
| Moves and Throwing Items pass harmlessly through ally.
|- style="background:#fff;"
| Lottatore attento
| 180 (☆2)
| Se il suo attacco non va a segno, il Pokémon fa un passo indietro per allontanarsi dall'obiettivo.
|- style="background:#fff;"
| Concentrator
| 185 (☆2)
| Raises Accuracy by 1 by lowers Evasiveness by 1.
|- style="background:#fff;"
| Practice Swinger
| 195 (☆2)
| Raises Attack and Sp. Attack by 1 on the turn after a missed attack.
|- style="background:#fff;"
| Defender
| 230 (☆2.5)
| Raises Defense and Sp. Defense by 1 but lowers Attack and Sp. Attack by 1.
|- style="background:#fff;"
| Energy Saver
| 250 (☆2.5)
| Belly stat depletes more slowly.
|- style="background:#fff;"
| Hit-and-Runner
| 270 (☆3)
| Sometimes nullifies counter-attacks.
|- style="background:#fff;"
| Scansalava
| 300 (☆3)
| Il Pokémon evita la lava cocente.
|- style="background:#fff;"
| Multitalent
| 310 (☆3.5)
| Adds 5 to Pokémon's max PP. Cannot be turned off.
|- style="background:#fff;"
| Fiutascale
| 480 (☆5)
| Quando raggiunge un nuovo piano, il Pokémon riesce ad intuire la direzione in cui si trovano le scale.
|- style="background:#fff;"
| Sure-Hit Attacker
| 500 (☆5)
| Regular attacks never miss.
|- style="background:#fff;"
| Intimidator
| 560 (☆6)
| Sometimes causes attacking foe to cringe.
|- style="background:#fff;"
| Map Surveyor
| 580 (☆6)
| Knows the floor layout.
|- style="background:#fff;"
| House Avoider
| 800 (☆8)
| Does not enter Monster Houses.
|- style="background:#fff;"
| Absolute Mover
| 990 (☆10)
 
==Vedi anche==
* [[Elenco Pokémon secondo ilper gruppo QI]]
 
[[Categoria:Pokémon Mystery Dungeon]]