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La '''confusione''' è un effetto simile a un [[problema di stato]] che può affliggere un {{OBP|Pokémon|specie}} che ha come effetto, durante l'esecuzione di una [[mossa]], di colpire invece sé stesso.
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La confusione forza un Pokémon ad attaccare sé stesso invece di eseguire la mossa selezionata per un periodo di 2-5 turni (questo include l'utilizzo di [[Russare]] o [[Sonnolalia]] quando è [[Sonno|addormentato]] e confuso allo stesso tempo). La confusione è trasferita da [[Staffetta]]. Nel turno finale dell'effetto di confusione, il Pokémon si curerà dalla confusione prima di attaccare. Turni di ricarica, come quello dopo aver utilizzato [[Iper Raggio]], e turni in cui il Pokémon non è stato in grado di attaccare, ad esempio perché il Pokémon era [[Paralisi|paralizzato]], non vengono conteggiati per il totale dei turni della confusione. I Pokémon possono anche colpirsi da soli durante il [[Stato di semi-invulnerabilità|turno di semi-invulnerabilità]] di mosse come [[Volo]] e [[Sub]].
====Prima generazione====
Durante la confusione, un Pokémon ha il 50% di probabilità di infliggersi danno da solo invece di eseguire la mossa selezionata.
====Seconda generazione====
[[Bandana]] non può prevenire che il Pokémon diventi [[KO|esausto]] a causa di un colpo autoinflitto per la confusione.
====Terza generazione====
Ora Bandana può prevenire che il Pokémon diventi esausto a causa di un colpo autoinflitto per la confusione.
====Quarta generazione====
[[Focalnastro]] può prevenire che il Pokémon diventi [[KO|esausto]] a causa di un colpo autoinflitto per la confusione.
====Quinta e sesta generazione====
[[Vigore]] può prevenire che il Pokémon diventi esausto a causa di un colpo autoinflitto per la confusione se aveva tutti i {{stat|PS}} prima del danno.
====Dalla settima generazione====
La percentuale che un Pokémon ha di colpirsi da solo adesso è del 33%. Se il danno autoinflitto dalla confusione fa scendere al di sotto della metà i PS di un pokémon con l'abilità [[Passoindietro]] o [[Fuggifuggi]], queste non si attiveranno.
<!--===Appearance===
|PBR=Confusion status PBR
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===Immunità===▼
Pokémon with the {{a|Own Tempo}} Ability are immune to being confused.▼
The move {{m|Safeguard}} will protect the party from status conditions for five turns. Starting in [[Generation VII]], while {{m|Misty Terrain}} is present, [[grounded]] Pokémon cannot become confused. A Pokémon behind a {{m|substitute}} cannot usually become confused; however, it can become confused by damaging moves' side effects in Generation II and by confusion-inducing held items prior to Generation IV.▼
===Cause===
====Mosse====
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====Altre cause====
L'attivazione di [[Baccafico]], [[Baccaguava]], [[Baccamango]], [[Baccakiwi]] o [[Baccamango]] possono confondere il possessore se non gli piace quello specifico sapore. Al termine dell'utilizzo di [[Oltraggio]], [[Petalodanza]] e [[Colpo]], l'utilizzatore della mossa diventerà confuso per la fatica. Il [[Genefurioso]] confonde il suo possessore all'attivazione per una durata di 256 turni. Talvolta, un Pokémon [[Obbedienza|disobbediente]] può colpirsi da solo, ingliggendosi danno come se fosse confuso.
==Cura==
Solo in [[prima generazione]], usare [[Nube]] cura la confusione di entrambi i Pokémon in campo.
===Confusion-healing items===
* Generation VII onwards: [[Big Malasada]], [[Pewter Crunchies]], and [[Rage Candy Bar]]
▲==Immunità==
▲Pokémon with the {{a|Own Tempo}} Ability are immune to being confused.
▲The move {{m|Safeguard}} will protect the party from status conditions for five turns. Starting in [[Generation VII]], while {{m|Misty Terrain}} is present, [[grounded]] Pokémon cannot become confused. A Pokémon behind a {{m|substitute}} cannot usually become confused; however, it can become confused by damaging moves' side effects in Generation II and by confusion-inducing held items prior to Generation IV.
===Vantaggi===
Moves used against confused Pokémon with the Ability {{a|Tangled Feet}} will have their {{stat|accuracy}} halved.
==
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<!--The Pokémon will move in a random direction, and turn in a random direction before attacking. However, thrown items will still travel in the desired direction. Allies are treated as foes (except in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]), unless the Pokémon has the Nontraitor [[IQ#IQ skills|IQ skill]]{{sup/md|RB}}{{sup/md|TDS}} or is holding a [[looplet]] with the Self Control [[emera]]{{sup/md|SMD}}. For example, if the Pokémon uses moves such as {{m|Sweet Scent}} or {{m|Earth Power}}, teammates will be affected, and moves like {{m|Agility}} will also benefit the opposing side. The Pokémon may not switch places with the team leader{{tt|*|Only in Rescue Team and Explorers games}}.
Confusion lasts 7-12 turns{{sup/md|RB}}{{sup/md|TDS}} or 8 turns{{sup/md|GTI}}{{sup/md|SMD}}. Other than as an effect of moves, it can be caused by a [[Wonder Orb|Totter Orb]], [[Seed|Totter Seed]], Dizzying Payback and Dizzying Stare [[emera]], [[Dungeon tile|Spin Trap]], or [[Dungeon tile|stepping]] on a disguised {{p|Ditto}}{{sup/md|SMD}}
===Pokémon Conquest===
In [[Pokémon Conquest]], confusion is a non-volatile status. At the beginning of a turn, A confused Pokémon has a 50% chance to randomly move on its own and attack other Pokémon, including allies. If a Pokémon moves in its confusion, the [[Warrior]] is prevented from using an item or activating a [[Warrior Skill]] that turn. Confusion may wear off in the first turn.-->
==
<!--{{incomplete|section|Incomplete episode list}}
[[File:Misty Politoed Swagger effect.png|thumb|250px|{{TP|Misty|Politoed}} using {{m|Swagger}} to confuse {{TP|Jessie|Arbok}} and {{TP|James|Victreebel}}]]
* Confusion was first seen in ''[[EP006|Clefairy and the Moon Stone]]'', where {{an|Brock}} had his newly-{{pkmn2|caught}} {{TP|Brock|Zubat}} use {{m|Supersonic}} on [[Jessie's Ekans]] and [[James's Koffing]], confusing the both of them and causing them to attack each other.
* In ''[[SM105|Showdown on Poni Island!]]'', [[Gladion's Lycanroc]] got confused after using {{m|Outrage}} during a battle with [[Ash's Lycanroc]], giving the latter the chance to perform its exclusive [[Z-Move]], {{m|Splintered Stormshards}}. However, it managed to snap out of it after withstanding the attack.
* In ''[[JN036|Making Battles in the Sand!]]'', [[Ash's Riolu]] got confused after a Trainer's {{p|Octillery}} used Psybeam on it during a [[World Coronation Series]] battle, giving Octillery the chance to {{m|wrap}} around Riolu and defeat it with a single {{m|Octazooka}}.
* In [[JN053]], a {{OBP|Pokémon hunters|JN053|Pokémon hunter}}'s {{p|Garbodor}} got confused after [[Goh]] had his newly-caught {{p|Drowzee}} use Psybeam on it. However, it seemed to have gotten over its confusion when it launched a {{m|Sludge Bomb}} at [[Goh's Cinderace]].-->
▲===Gallery===
==
<!--[[File:Bird Keeper Hoothoot Adventures.png|thumb|150px|Hoothoot confused in [[Pokémon Adventures]]]]
===Pokémon Adventures===
{{incomplete|section}}
===={{chap|Platinum}}====
In ''[[PS420|Getting the Drop on Gallade II]]'', during [[Platinum (Adventures)|her Trainer]]'s [[Battle Castle]] challenge, [[Platinum's Lopunny]] managed to not only confuse [[Darach]]'s {{p|Gallade}} with a {{m|Dizzy Punch}}, but also managed to infatuate him with her {{a|Cute Charm}} Ability before [[fainting]]. This allowed {{TP|Platinum|Empoleon}} to finish him off with a {{m|Drill Peck}} and give Platinum her first victory in the {{gdis|Battle Frontier|IV}}.-->
==
<!--In the {{pkmn|Trading Card Game}}, Confusion, called '''Confused''', is one of the five {{TCG|Special Conditions}} along with Poisoned, Burned, Asleep, and Paralyzed. If a Pokémon is Confused, its card must be turned upside-down. If it tries to attack, the player must flip a coin. If the coin is heads, the attack proceeds as planned. However, if the coin lands on tails, three damage counters are placed on the Pokémon and the turn ends. Unless replaced by Asleep or Paralyzed, the Pokémon remains Confused unless retreat or other action is taken (such as the use of a Trainer card).
The current description of Confused was introduced in 2003 with the release of {{TCG|EX Ruby & Sapphire}}. Originally, the Confused Pokémon would attack itself for 20 damage on a tails. As well as that, if a Pokémon tried to retreat, the required Energy had to be discarded first, before flipping a coin to see if the retreat was successful. If it was not, the Pokémon could not retrieve the Energy cards. As of the current revision of the condition, any Confused Pokémon can retreat without having to take any additional action.-->
==
* In {{game2|Diamond|Pearl|Platinum}}, a {{tc|Ninja Boy}} on {{rt|211|Sinnoh}} erroneously states that confusion only wears off if the Pokémon is switched out.
==In
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|zh_yue=混亂 ''{{tt|Wahnlyuhn|Confusion}}''
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