Differenze tra le versioni di "Acume"

19 175 byte aggiunti ,  20:26, 14 ago 2014
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{{incompleto|necessita=descrizioni mosse}}
{{Virtù}}
La '''Virtù Acume''' è una delle cinque [[Virtù Gara|Virtù]] delle {{pkmn2|Gare}}.
La '''gara di acume''' è una delle cinque categorie di una [[Gara Pokémon]], insieme a quella di [[Grazia (Gara)|Grazia]], [[Bellezza (Gara)|Bellezza]], [[Classe (Gara)|Classe]] e [[Grinta (Gara)|Grinta]]. Molte mosse di acume sono di tipo {{t|Spettro}}, {{t|Psico}}, {{t|Erba}} o {{t|Veleno}}, ma possono esserlo anche altri tipi. Durante una gara di acume, le seguenti mosse ecciteranno la folla:
 
==Caratteristiche==
*'''[[Bellezza (Gara)|Mosse di bellezza]]''' - Poco
Un {{OBP|Pokémon|specie}} avrà la sua virtù Acume elevata se verrà nutrito con delle [[Pokémelle]] o [[Poffin]] con [[Bacche]] di sapore amaro. I Pokémon con la [[Natura]] che aumenta la {{DL|Statistiche|Difesa Speciale}} (Calma, Gentile, Vivace, Cauta) avranno più beneficio dalle Bacche amare, di conseguenza, sono i più facili da allenare per una gara di Acume.
*'''[[Grazia (Gara)|Mosse di grazia]]''' - Normalmente
*'''[[Acume (Gara)|Mosse di acume]]''' - Molto
*'''[[Classe (Gara)|Mosse di classe]]''' - Poco
*'''[[Grinta (Gara)|Mosse di grinta]]''' - Normalmente
 
Quando si compete nella gara di Acume, un Pokémon con una maggiore Acume segnerà più punti nella {{DL|Gara Pokémon|Valutazione preliminare}} in una [[Gara Pokémon]] e in un [[Saggio di moda]] in una [[Super Gara Pokémon]]. Questo può anche essere aiutato con l'uso della {{DL|Fasce|Fascia Rosa}}. Molte [[mosse]] di tipo {{t|Psico}}, {{t|Erba}}, {{t|Spettro}} e {{t|Veleno}} diventeranno mosse di Acume quando saranno usate nelle Gare, ma anche mosse di altri [[tipi]] possono essere di Acume.
L'acume è aumentato dai [[Poffin]] o dalle [[Pokémella|Pokémelle]] fatte con le '''bacche''' preferite. I Pokémon con le [[nature]] che aumentano la Difesa Speciale - Calma, Gentile, Vivace e Cauta - traggono il maggior beneficio dalle bacche dure, che ne facilitano la partecipazione a una gara di acume.
 
Durante una gara di Acume, il pubblico reagirà come segue:
 
{| class="roundy" style="margin:auto; text-align:center; background: #{{#invoke: colore | acume | light}}; border: 3px solid #{{#invoke: colore | acume | dark}}" width="300px" cellpadding="2px"
! width="50%" | Mossa usata
! width="50%" | Reazione del pubblico
|- style="background:#{{#invoke: colore | classe}}"
| {{colore2|000|Classe (virtù)|Mossa di Classe}}
| Malcontento
|- style="background:#{{#invoke: colore | bellezza}}"
| {{colore2|000|Bellezza (virtù)|Mossa di Bellezza}}
| Malcontento
|- style="background:#{{#invoke: colore | grazia}}"
| {{colore2|000|Grazia (virtù)|Mossa di Grazia}}
| Indifferenza
|- style="background:#{{#invoke: colore | acume}}"
| Mossa di Acume
| Eccitazione
|- style="background:#{{#invoke: colore | grinta}}"
| {{colore2|000|Grinta (virtù)|Mossa di Grinta}}
| Indifferenza
|-
| class="roundybottom" style="background: #{{#invoke: colore | acume | light}}" colspan="2" height="2px" |
|}{{-}}
 
==Premi==
Al termine di una gara di Acume, il Pokémon vincitore riceverà un [[Fiocco]]. Inoltre, in {{3v2|Diamante|Perla|Platino}}, i {{pkmn2|Coordinatori}} riceveranno un [[Accessori|Accessorio]] la prima volta che vinceranno il livello di una gara di Acume. Diversi Fiocchi e accessori sono assegnati per la vittoria in ciascuno dei quattro livelli.
 
===Gare di Hoenn===
{| class="roundy" align="center" style="background: #{{#invoke: colore | acume | dark}}; border: 3px solid #{{#invoke: colore | acume}}"
|- align="center"
! style="background: #{{#invoke: colore | acume | light}}; {{roundytl|5px}}" | Livello Normale
! style="background: #{{#invoke: colore | acume | light}};" | Livello Super
! style="background: #{{#invoke: colore | acume | light}};" | Livello Iper
! style="background: #{{#invoke: colore | acume | light}}; {{roundytr|5px}}" | Livello Master
|- style="text-align:center; background: #FFFFFF"
| style="{{roundybl|5px}}" | [[File:Fiocco Acume Hoenn.png‎]]
| [[File:Fiocco Acume Super.png]]
| [[File:Fiocco Acume Iper.png]]
| style="{{roundybr|5px}}" | [[File:Fiocco Acume Master Hoenn.png]]
|}
 
===Super Gare di Sinnoh===
{| class="roundy" align="center" style="background: #{{#invoke: colore | acume | dark}}; border: 3px solid #{{#invoke: colore | acume}}"
|- align="center"
! style="background: #{{#invoke: colore | acume | light}}; {{roundytl|5px}}" | Livello Normale
! style="background: #{{#invoke: colore | acume | light}};" | Livello Mega
! style="background: #{{#invoke: colore | acume | light}};" | Livello Ultra
! style="background: #{{#invoke: colore | acume | light}}; {{roundytr|5px}}" | Livello Master
|- style="text-align:center; background: #FFFFFF"
| [[File:Fiocco Acume Sinnoh.png‎]]
| [[File:Fiocco Acume Mega.png]]
| [[File:Fiocco Acume Ultra.png]]
| [[File:Fiocco Acume Master Sinnoh.png]]
|- style="text-align:center; background: #FFFFFF"
| style="{{roundybl|5px}}" | [[File:Verdefermaglio.png‎]]
| [[File:Pallonprato.png]]
| [[File:Cappelloprof.png]]
| style="{{roundybr|5px}}" | [[File:Cubopedana.png]]
|}
 
==Mosse di Acume==
{{movelist/contest-head|Acume}}
{{movelist/contest|1|Assorbimento|Erba|Speciale|2|3|Startles the Pokémon that appealed before the user.|1|Earn +3 if two Pokémon raise the Voltage in a row.}}
{{movelist/contest|1|Acido|Veleno|Speciale|1|4|Badly startles the Pokémon in front.|3|A basic performance uCanto a move known by the Pokémon.}}
{{movelist/contest|3|Aromaterapia|Erba|Stato|2|0|The appeal works great if performed last.|0|Increased Voltage is added to the performance score.}}
{{movelist/contest|3|Sgomento|Spettro|Fisico|2|3|Startles the Pokémon that appealed before the user.|3|A basic performance uCanto a move known by the Pokémon.}}
{{movelist/contest|4|Comandourto|Coleottero|Fisico||||2|Earn +2 if the Judge's Voltage goes up.}}
{{movelist/contest|2|Picchiaduro|Buio|Fisico|2|1|Badly startles all Pokémon that made good appeals.|2|Allows performance of the same move twice in a row.}}
{{movelist/contest|4|Acquadisale|Acqua|Speciale||||2|Earn +2 if the Judge's Voltage goes up.}}
{{movelist/contest|4|Pugnoscarica|Acciaio|Fisico||||2|Enables the user to perform first in the next turn.}}
{{movelist/contest|3|Calmamente|Psico|Stato|2|0|Can avoid being startled by others once.|0|Earn double the score in the next turn.}}
{{movelist/contest|3|Camuffamento|Normale|Stato|3|0|Affected by how well the appeal in front goes.|2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest|3|Sottocarica|Elettro|Stato|2|0|Works well if it's the same type as the one before.|0|Earn double the score in the next turn.}}
{{movelist/contest|4|Schiamazzo|Volante|Speciale||||1|Earn +3 if the Pokémon gets the lowest score.}}
{{movelist/contest|4|Zuffa|Lotta|Fisico||||2|Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest|1|Stordiraggio|Spettro|Stato|3|0|Scrambles up the order of appeals on the next turn.|2|Lowers the Voltage of all Judges by one each.}}
{{movelist/contest|1|Confusione|Psico|Speciale|2|3|Startles the Pokémon that appealed before the user.|3|A basic performance uCanto a move known by the Pokémon.}}
{{movelist/contest|4|Vuototetro|Buio|Stato||||2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest|4|Comandoscudo|Coleottero|Stato||||0|Earn double the score in the next turn.}}
{{movelist/contest|2|Destinobbligato|Spettro|Stato|8|0|Makes a great appeal, but allows no more to the end.|0|Earn +15 if all the Pokémon choose the same Judge.}}
{{movelist/contest|1|Fossa|Terra|Fisico|1|0|Can avoid being startled by others.|1|Earn +3 if no other Pokémon has chosen the same Judge.}}
{{movelist/contest|1|Inibitore|Normale|Stato|2|0|Makes all Pokémon after the user nervous.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest|4|Doppiosmash|Normale|Fisico||||2|Allows performance of the same move twice in a row.}}
{{movelist/contest|4|Dragobolide|Drago|Speciale||||2|Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest|4|Dragopulsar|Drago|Speciale||||2|Earn +2 if the Judge's Voltage goes up.}}
{{movelist/contest|1|Mangiasogni|Psico|Speciale|2|2|Startles all Pokémon that have done their appeals.|1|Earn +3 if two Pokémon raise the Voltage in a row.}}
{{movelist/contest|4|Geoforza|Terra|Speciale||||2|Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest|6|Elettro Terrain|Elettro|Stato|||||}}
{{movelist/contest|2|Finta|Buio|Fisico|2|0|The appeal works great if performed first.|2|Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest|3|Falselacrime|Buio|Stato|2|0|The appeal works great if performed last.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest|4|Fuococarica|Fuoco|Fisico||||2|Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest|4|Cannonflash|Acciaio|Speciale||||2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest|3|Adulazione|Buio|Stato|2|0|Makes all Pokémon after the user nervous.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest|1|Volo|Volante|Fisico|1|0|Can avoid being startled by others.|1|Earn +3 if no other Pokémon has chosen the same Judge.}}
{{movelist/contest|2|Preveggenza|Normale|Stato|3|0|Worsens the condition of those that made appeals.|1|Earn +3 if two Pokémon raise the Voltage in a row.}}
{{movelist/contest|2|Divinazione|Psico|Speciale|3|0|Temporarily stops the crowd from getting excited.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest|2|Gigassorbimento|Erba|Speciale|2|1|Startles the Pokémon that has the judge's attention.|1|Earn +3 if two Pokémon raise the Voltage in a row.}}
{{movelist/contest|4|Laccioerboso|Erba|Speciale||||2|Earn +2 if the Judge's Voltage goes up.}}
{{movelist/contest|3|Meloderba|Erba|Stato|1|3|Badly startles those that have made appeals.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest|1|Raffica|Volante|Speciale|3|0|Scrambles up the order of appeals on the next turn.|3|A basic performance uCanto a move known by the Pokémon.}}
{{movelist/contest|4|Comandocura|Coleottero|Stato||||0|Increased Voltage is added to the performance score.}}
{{movelist/contest|3|Altruismo|Normale|Stato|2|0|Makes all Pokémon after the user nervous.|1|Earn +3 if two Pokémon raise the Voltage in a row.}}
{{movelist/contest|2|Introforza|Normale|Speciale|3|0|Can be repeatedly used without boring the judge.|1|Earn +3 if the Pokémon gets the lowest score.}}
{{movelist/contest|1|Ipnosi|Psico|Stato|1|3|Badly startles those that have made appeals.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest|3|Esclusiva|Psico|Stato|3|0|Worsens the condition of those that made appeals.|1|Earn +3 if two Pokémon raise the Voltage in a row.}}
{{movelist/contest|3|Radicamento|Erba|Stato|1|0|Can avoid being startled by others.|0|Earn a higher score the later the Pokémon performs.}}
{{movelist/contest|4|Giudizio|Normale|Speciale||||2|Makes the order of contestants random in the next turn.}}
{{movelist/contest|1|Cinèsi|Psico|Stato|3|0|Temporarily stops the crowd from getting excited.|0|Earn double the score in the next turn.}}
{{movelist/contest|3|Privazione|Buio|Fisico|1|4|Badly startles the Pokémon in front.|3|A basic performance uCanto a move known by the Pokémon.}}
{{movelist/contest|1|Sanguisuga|Coleottero|Fisico|2|3|Startles the Pokémon that appealed before the user.|1|Earn +3 if two Pokémon raise the Voltage in a row.}}
{{movelist/contest|1|Parassiseme|Erba|Stato|2|2|Startles all Pokémon that have done their appeals.|0|Earn a higher score the later the Pokémon performs.}}
{{movelist/contest|2|Localizza|Normale|Stato|3|0|Temporarily stops the crowd from getting excited.|1|Earn +3 if two Pokémon raise the Voltage in a row.}}
{{movelist/contest|3|Abbagliante|Psico|Speciale|2|3|Startles the Pokémon that appealed before the user.|2|Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest|1|Megassorbimento|Erba|Speciale|1|4|Badly startles the Pokémon in front.|1|Earn +3 if two Pokémon raise the Voltage in a row.}}
{{movelist/contest|3|Ferrostrido|Acciaio|Stato|1|3|Badly startles those that have made appeals.|2|Lowers the Voltage of all Judges by one each.}}
{{movelist/contest|2|Leggimente|Normale|Stato|3|0|Temporarily stops the crowd from getting excited.|1|Earn +3 if two Pokémon raise the Voltage in a row.}}
{{movelist/contest|1|Speculmossa|Volante|Stato|1|0|Makes the appeal as good as the one before it.|2|Earns double the score on the final performance.}}
{{movelist/contest|3|Foschisfera|Psico|Speciale|1|4|Badly startles the Pokémon in front.|2|Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest|4|Pantanobomba|Terra|Speciale||||2|Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest|3|Pugnospine|Erba|Fisico|1|4|Badly startles the Pokémon in front.|3|A basic performance uCanto a move known by the Pokémon.}}
{{movelist/contest|1|Ombra Notturna|Spettro|Speciale|2|1|Startles Pokémon that made a same-type appeal.|3|A basic performance uCanto a move known by the Pokémon.}}
{{movelist/contest|2|Incubo|Spettro|Stato|1|3|Badly startles those that have made appeals.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest|3|Segugio|Normale|Stato|3|0|Worsens the condition of those that made appeals.|1|Earn +3 if two Pokémon raise the Voltage in a row.}}
{{movelist/contest|4|Funestovento|Spettro|Speciale||||0|Earn double the score in the next turn.}}
{{movelist/contest|2|Malcomune|Normale|Stato|1|4|Badly startles the Pokémon in front.|2|Lowers the Voltage of all Judges by one each.}}
{{movelist/contest|1|Giornopaga|Normale|Fisico|1|0|The appeal works best the more the crowd is excited.|1|Earn +3 if the Pokémon gets the lowest score.}}
{{movelist/contest|3|Velenodenti|Veleno|Fisico|3|0|Worsens the condition of those that made appeals.|2|Earn +2 if the Judge's Voltage goes up.}}
{{movelist/contest|1|Velenogas|Veleno|Stato|3|0|Worsens the condition of those that made appeals.|3|A basic performance uCanto a move known by the Pokémon.}}
{{movelist/contest|4|Velenpuntura|Veleno|Fisico||||2|Earn +2 if the Judge's Voltage goes up.}}
{{movelist/contest|1|Velenospina|Veleno|Fisico|2|3|Startles the Pokémon that appealed before the user.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest|3|Velenocoda|Veleno|Fisico|3|0|Worsens the condition of those that made appeals.|2|Earn +2 if the Judge's Voltage goes up.}}
{{movelist/contest|1|Velenpolvere|Veleno|Stato|3|0|Worsens the condition of those that made appeals.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest|2|Psicamisù|Normale|Stato|2|0|Works well if it's the same type as the one before.|0|Earn double the score in the next turn.}}
{{movelist/contest|1|Psico|Psico|Speciale|1|3|Badly startles those that have made appeals.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest|3|Psicoslancio|Psico|Speciale|6|0|After this move, the user is more easily startled.|2|Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest|1|Psiconda|Psico|Speciale|2|1|Badly startles all Pokémon that made good appeals.|3|A basic performance uCanto a move known by the Pokémon.}}
{{movelist/contest|4|Punizione|Buio|Fisico||||1|Earn +3 if the Pokémon gets the lowest score.}}
{{movelist/contest|2|Inseguimento|Buio|Fisico|2|1|Badly startles all Pokémon that made good appeals.|1|Earn +3 if two Pokémon raise the Voltage in a row.}}
{{movelist/contest|1|Ripresa|Normale|Stato|2|1|Startles Pokémon that made a same-type appeal.|0|Increased Voltage is added to the performance score.}}
{{movelist/contest|3|Riciclo|Normale|Stato|3|0|Can be repeatedly used without boring the judge.|0|Steals the Voltage of the Pokémon that just went.}}
{{movelist/contest|1|Riflesso|Psico|Stato|1|0|Can avoid being startled by others.|2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest|3|Rocciotomba|Roccia|Fisico|3|0|Temporarily stops the crowd from getting excited.|2|Enables the user to perform last in the next turn.}}
{{movelist/contest|3|Sabbiotomba|Terra|Fisico|3|0|Temporarily stops the crowd from getting excited.|0|Earn a higher score the later the Pokémon performs.}}
{{movelist/contest|1|Stridio|Normale|Stato|1|3|Badly startles those that have made appeals.|2|Lowers the Voltage of all Judges by one each.}}
{{movelist/contest|3|Forzasegreta|Normale|Fisico|1|0|The appeal works well if the user's condition is good.|2|Makes the order of contestants random in the next turn.}}
{{movelist/contest|4|Semebomba|Erba|Fisico||||3|A basic performance uCanto a move known by the Pokémon.}}
{{movelist/contest|2|Palla Ombra|Spettro|Speciale|3|0|Scrambles up the order of appeals on the next turn.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest|4|Oscurotuffo|Spettro|Fisico||||2|Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest|3|Pugnodombra|Spettro|Fisico|2|0|The appeal works great if performed first.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest|4|Furtivombra|Spettro|Fisico||||2|Enables the user to perform first in the next turn.}}
{{movelist/contest|2|Schizzo|Normale|Stato|1|0|Makes the appeal as good as the one before it.|1|Earn +3 if the Pokémon gets the lowest score.}}
{{movelist/contest|3|Baratto|Psico|Stato|1|0|Makes the appeal as good as those before it.|0|Steals the Voltage of the Pokémon that just went.}}
{{movelist/contest|1|Sonnifero|Erba|Stato|1|3|Badly startles those that have made appeals.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest|3|Maniereforti|Normale|Fisico|2|3|Startles the Pokémon that appealed before the user.|0|Raises the score if the Voltage is low.}}
{{movelist/contest|1|Muro di Fumo|Normale|Stato|3|0|Scrambles up the order of appeals on the next turn.|2|Lowers the Voltage of all Judges by one each.}}
{{movelist/contest|3|Scippo|Buio|Stato|2|1|Badly startles all Pokémon that made good appeals.|0|Steals the Voltage of the Pokémon that just went.}}
{{movelist/contest|2|Ragnatela|Coleottero|Stato|2|0|Makes all Pokémon after the user nervous.|2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest|2|Punte|Terra|Stato|2|0|Makes all Pokémon after the user nervous.|2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest|1|Millebave|Coleottero|Stato|2|3|Startles the Pokémon that appealed before the user.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest|1|Paralizzante|Erba|Stato|2|1|Badly startles all Pokémon that made good appeals.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest|1|Sostituto|Normale|Stato|2|0|Can avoid being startled by others once.|1|Earn +3 if the Pokémon gets the lowest score.}}
{{movelist/contest|4|Sbigoattacco|Buio|Fisico||||2|Enables the user to perform first in the next turn.}}
{{movelist/contest|1|Supersuono|Normale|Stato|3|0|Scrambles up the order of appeals on the next turn.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest|2|Sintesi|Erba|Stato|1|0|The appeal's quality depends on its timing.|0|Increased Voltage is added to the performance score.}}
{{movelist/contest|4|Ventoincoda|Volante|Stato||||2|Enables the user to perform first in the next turn.}}
{{movelist/contest|3|Provocazione|Buio|Stato|2|0|Makes all Pokémon after the user nervous.|0|Raises the score if the Voltage is low.}}
{{movelist/contest|4|Fulmindenti|Elettro|Fisico||||3|A basic performance uCanto a move known by the Pokémon.}}
{{movelist/contest|1|Tossina|Veleno|Stato|3|0|Worsens the condition of those that made appeals.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest|4|Fielepunte|Veleno|Stato||||2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest|1|Trasformazione|Normale|Stato|3|0|Can be repeatedly used without boring the judge.|1|Earn +3 if the Pokémon gets the lowest score.}}
{{movelist/contest|3|Raggiro|Psico|Stato|2|0|Works well if it's the same type as the one before.|0|Steals the Voltage of the Pokémon that just went.}}
{{movelist/contest|4|Vuotonda|Lotta|Speciale||||2|Enables the user to perform first in the next turn.}}
{{movelist/contest|4|Svegliopacca|Lotta|Fisico||||0|Raises the score if the Voltage is low.}}
{{movelist/contest|3|Palla Clima|Normale|Speciale|4|0|A highly appealing move.|2|Earn +2 if the Judge's Voltage goes up.}}
{{movelist/contest|1|Turbine|Normale|Stato|3|0|Scrambles up the order of appeals on the next turn.|0|Earn +15 if all the Pokémon choose the same Judge.}}
{{movelist/contest|4|Strizzata|Normale|Speciale||||2|Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest-foot|Acume}}
 
==In altre lingue==
{{langtable|color={{#invoke: colore | acume | light}}|bordercolor={{#invoke: colore | acume}}
|de=Klugheit
|fr=Intelligence
|en=Smart
|es=Ingenio
|zh_cmn=聪明组
}}
 
{{Gara}}
 
[[Categoria:Meccaniche di gioco]]
[[Categoria:Gare Pokémon]]
 
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