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contributi
(Automatic text color using ChooseColor *** sovrascritto il testo esistente ***) |
(Refactoring of ChooseColor *** sovrascritto il testo esistente ***) |
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genl = gendata[a].ext, genr = gendata[a].roman,
cs = mlentry.maxCellsNumber[a],
textcolor = cc.
end
return table.concat(row)
genl = gendata[a].ext, genr = gendata[a].roman, tm = l,
cs = mlentry.maxCellsNumber[a],
textcolor = cc.
end
return table.concat(row)
genl = gendata[a].ext, genr = gendata[a].roman,
cs = mlentry.maxCellsNumber[a],
textcolor = cc.
end
return table.concat(row)
table.insert(row, string.interp(str, {bg = c[games[gen][a][2]].normale,
game = games[gen][a][1],
textcolor = cc.
end
end
return string.interp(j.strings.HEADERBASE, {
bg = css.horizGradLua{type = tipo},
textcolor = cc.
rs = kind == 'event' and 1 or 2,
cs = cs[kind](gen),
local colo = string.interp('\n! class="roundytop ${textcolor}" style="background: #${bg}; width: 100px;" | [[Pokémon Colosseum|C]]\n',
{ bg = c.colo.normale, textcolor = cc.
return string.interp([=[${str}Livello
|-${colo}
'level'),
bg = c.xd.light,
textcolor = cc.
colo = game == 'colo' and colo or ''
})
return foot({
cs = 5 + cs.level(1),
textcolor = cc.
last = ''})
end
return foot({
cs = 5 + cs.level(1),
textcolor = cc.
last = [=[
return foot({
cs = 5 + cs.level(1),
textcolor = cc.
last = [=[
table.insert(res, string.interp(j.strings.HEADERTM, {
bg = c[gendata[g].region].normale,
textcolor = cc.
genl = gendata[g].ext,
genr = gendata[g].roman,
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